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gwg_viper

New ideas for MFCTI 1.16 GWG style!

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Ok guys here are some of my ideas pls post urs!

*commander build helis more

*undo bunkers & walls

*cargo boats & choppers

*new buildings baracken, & maybe others in addon version.

*trucks that lay mines, and better crates, and maybe a slow motor bike.

*ladders

*allready manned mguns aswell as unmanned

*mguns on roof option

*tower with mgun

*real hospital building for bases where u can build ambulance and bandages.

*bridges on trinity islands needs fixing and more going to different islands island

*better enemy, in coop, more money with options for level of AI, at start.

*change some of the voting options, maybe have helis off option in player pool.

*buildings cost more but start with more money.

*lots more buildings like tank wire, wood camo fence, camo nets, building with archway, and whatever else will be good for building bases

Would like more ideas, but pls dont comment on my ideas pls, they are not gona be done yet, and may never be done if i

change my mind, so theres no point talking about what may not happen, but pls do add ur ideas for changes & new things, I'm writing all down so they will be noted!

pls post bug reports here: http://www.flashpoint1985.com/cgi-bin....y576937

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My main criticisms of current CTI's (at least when playing SP) is that when you go to a town and AI are there they're just standing around. I'd like to see more tweaked AI, enemy squads moving around, going on random(ish) patrols, ie if they're holding a town they could patrol 10m away, 50m, 100m, 200m, so if you go to a town and it's empty you have no way of knowing if an enemy squad will come over the hill or not smile_o.gif

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One thing that would be nice is to be able to have Anti personal mines. Would be nice to add those to the ammo truck along with the anti tank mines.

I know that CoC has anti personal mines as part of there addons, but they require scripting to work in SP / MP missions. I wonder if it is possible to set up the scripting in CTI to make them be deployable like anti armor mines? I know I have know idea how to do that.

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I think JörgF from Mapfact has made some anti-personal mines. I mean, he did make some, i was one of the betatesters, but i am not sure if they were released. Maybe those would work for this purpose.

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yup, those mapfact mines are released smile_o.gif

in fact theres a lot of AP mines to choose from, but IMO mapfact mines are better and if your using them u can also use mapfact buildings for the CTI ;)

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