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The_Oakster

Ammo crate load out

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I have added the ammo crate load out from the sticky thread on frequently asked questions.

I cut and pasted it in to the mission file but i now get an error message but i cant see whats wrong?

The error message is -

Mission/Vehicles/Item.1.init': 'M' encountered instead of ';'

the load out from the mission file is -

class Item1

{

position[]={1661.708496,24.974998,5573.960449};

azimut=5.000000;

id=1;

side="EMPTY";

vehicle="ReammoBoxWest";

lock="LOCKED";

skill=0.200000;

init="this addweaponcargo ["M16",15]; this addweaponcargo ["M21",5]; this addmagazinecargo ["M16",100]; this addmagazinecargo ["M21",50]; this addweaponcargo ["LAWLauncher",5]; this addmagazinecargo ["LAWLauncher",50]; this addweaponcargo ["M60",5]; this addmagazinecargo ["M60",20]; this addmagazinecargo ["SmokeShell", 10]; this addweaponcargo ["Binocular", 5]; this addweaponcargo ["HandGrenade",15]; this addmagazinecargo ["HandGrenade",15]; this addweaponcargo ["FlareRed",15]; this addmagazinecargo ["FlareRed",15]; this addweaponcargo ["FlareGreen",15]; this addmagazinecargo ["FlareYellow",15]; this addweaponcargo ["FlareYellow",15]; this addweaponcargo ["Flare",15]; this addmagazinecargo ["Flare",15]; this addweaponcargo ["SmokeShellRed",15]; this addmagazinecargo ["SmokeShellRed",15]; this addweaponcargo ["SmokeShellGreen",15]; this addmagazinecargo ["SmokeShellGreen",15]";

};

I cant see where the mystery M is?

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I've sorted it now but i dont know how.

The only thing i did differently was adding the load out to the object in the editor rather than adding it to the mission.sqs!

I wouldn't have thought it would have made much difference!!

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Here is a simple script that you could use that will allow you to easily fill ammocrates with any weapons you choose.

I used this for a nam mission but half of it also lists normal weapons (which i didnt use for the Nam mission) try it out.

Credit goes to Backoff and Deadmeat for the script.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;------------------------------------------------------------------------------

;AmmoCrate.sqs v 2.0

;By Backoff & DeaDMeaT Productions

;Add weapon to an ammo crate

;Exemple: type this line in the init field of an ammo crate

;[this, "LIGHT", "WEST"] exec "ammocrate.sqs"

;[objectname, load type, side] exec "ammocrate.sqs"

;load type:

;----------

;"LIGHT": basic weapons

;"MEDIUM": weapons

;"HARD": rocket & grenade launcher

;"Explosive": hand grenade, mine, etc...

;"Equipment": night vision google, binocular, etc...

;side:

;-----

;"WEST": add ammo/weapon for west side

;"EAST": add ammo/weapon for east side

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

_crate = _this select 0

_type = _this select 1

_side = _this select 2

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

clearmagazinecargo _crate

clearweaponcargo _crate

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

?(_type == "Equipment"): goto "Equipment"

?(_type == "Explosive"): goto "Explosive"

goto format ["%1%2", _type, _side]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#LightWEST

_crate AddWeaponCargo ["sebm16a1", 20]

_crate AddWeaponCargo ["sebm14", 20]

_crate AddWeaponCargo ["sebcar15", 20]

_crate AddMagazineCargo ["sebm16a1magn", 200]

_crate AddMagazineCargo ["sebm14magn", 200]

_crate AddMagazineCargo ["sebcar15magn", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#LightEAST

_crate AddWeaponCargo ["sebsks", 20]

_crate AddWeaponCargo ["sebrpd", 20]

_crate AddWeaponCargo ["sebrpglauncher", 20]

_crate AddMagazineCargo ["sebsksmagn", 200]

_crate AddMagazineCargo ["sebrpdmagn", 200]

_crate AddMagazineCargo ["sebrpgrocket", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#MediumWEST

_crate AddWeaponCargo ["sebm16a1gl", 20]

_crate AddWeaponCargo ["sebm60", 20]

_crate AddWeaponCargo ["sebm79", 20]

_crate AddWeaponCargo ["seblawlauncher", 20]

_crate AddWeaponCargo ["seb90mmrecoiless", 20]

_crate AddMagazineCargo ["sebm16a1magn", 200]

_crate AddMagazineCargo ["sebm60magn", 200]

_crate AddMagazineCargo ["sebm79he", 300]

_crate AddMagazineCargo ["seblawrocket", 200]

_crate AddMagazineCargo ["seb90mmrocket", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#MediumEAST

_crate AddWeaponCargo ["AK47", 20]

_crate AddWeaponCargo ["PK", 20]

_crate AddWeaponCargo ["G36a", 20]

_crate AddWeaponCargo ["RPGLauncher", 20]

_crate AddMagazineCargo ["Pipebomb", 200]

_crate AddMagazineCargo ["AK47", 200]

_crate AddMagazineCargo ["PK", 200]

_crate AddMagazineCargo ["G36aMag", 200]

_crate AddMagazineCargo ["RPGLauncher", 200]

_crate AddMagazineCargo ["Mine", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#HardWEST

_crate AddWeaponCargo ["LAWLauncher", 20]

_crate AddWeaponCargo ["M16GrenadeLauncher", 20]

_crate AddWeaponCargo ["MM1", 20]

_crate AddWeaponCargo ["AALauncher", 20]

_crate AddWeaponCargo ["CarlGustavLauncher", 20]

_crate AddMagazineCargo ["AALauncher", 200]

_crate AddMagazineCargo ["M16", 200]

_crate AddMagazineCargo ["LAWLauncher", 200]

_crate AddMagazineCargo ["GrenadeLauncher", 200]

_crate AddMagazineCargo ["MM1Magazine", 200]

_crate AddMagazineCargo ["CarlGustavLauncher", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#HardEAST

_crate AddWeaponCargo ["RPGLauncher", 20]

_crate AddWeaponCargo ["AK74GrenadeLauncher", 20]

_crate AddWeaponCargo ["6G30", 20]

_crate AddMagazineCargo ["AK74", 200]

_crate AddMagazineCargo ["RPGLauncher", 200]

_crate AddMagazineCargo ["6G30Magazine", 200]

_crate AddMagazineCargo ["GrenadeLauncher", 200]

Goto "End"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#Explosive

_crate AddMagazineCargo ["HandGrenade", 200]

_crate AddMagazineCargo ["Mine", 200]

_crate AddMagazineCargo ["Timebomb", 200]

_crate AddMagazineCargo ["Pipebomb", 200]

Goto "end"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#Equipment

_crate AddWeaponCargo ["NVgoggles", 200]

_crate AddWeaponCargo ["Binocular", 200]

_crate AddWeaponCargo ["Flare", 200]

_crate AddWeaponCargo ["SmokeShell", 200]

Goto "end"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------

#end

Exit

;------------------------------------------------------------------------------

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