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akinkhoo

effect of setting unit as player in MP (1.91)

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i been trying to solve a bug within my script and i depoly a AI, player counter. surprising, i get 2 players when i am playing it alone.

the game seem to accept a unit as player even if he is not as long as he is set "as player" in mission editor. the problem is gone if the server player as the preset player. has this always benn the case, regardless of version/patch? crazy_o.gif

or is this cause be exporting error rock.gif

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I dont think you can get 2 players in SP, maybe its a problem with the script, if you can post it here i can take a look to see whats happening

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