RN Malboeuf 12 Posted June 24, 2004 Last week we had this Guy called [cac} Rob with a 12 diget ID i noticed that it was a little too long, then in a CTI game this guy starts spawning US chopers on the east team we kicked him and i placed a ban, and now last night i saw yet another guy with this ID shoud we start kicking these guys or can Bis Confim the IDs are ok? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted June 24, 2004 I snaged these IDs off our server's nohup log Orkann connected (id=********) Viper PL connected (id=********) $øñ øf $ĂĄm connected (id=71840318253) Moarschten connected (id=71840318253) 801396091683  //[cAc] Rob Share this post Link to post Share on other sites
suma 8 Posted June 25, 2004 While the first two IDs are valid, the second two are not. (However I will not tell you how to tell it). I do not think you should care too much - OFP server should handle invalid IDs on its own by handling such players properly after certain time spent on a server. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted June 25, 2004 I expected as much im assuming that you mean it is possible to have a 12 digit id, but its safe to say they are not valid the larger IDs do not seem to trigger fade messages, but since these guys can spawn shit i will have our server start auto banning them and have our guys start kicking any overly large IDs I did mention the rob guy was able to spam our server while being banned and not conected, i sent you guys the picture with that which showed the cheat site Share this post Link to post Share on other sites
-IT-Q- 0 Posted June 26, 2004 well its an ID changer for 1.96 Â as far as i know they cant do valid IDs yet at least --- can u analyze ofp ID's outside the game with another prog on a server and autokick those wanted - anyone ideas? Share this post Link to post Share on other sites