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RN Malboeuf

Long Player IDs - need BIS to answer

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Last week we had this Guy called [cac} Rob with a 12 diget ID

i noticed that it was a little too long, then in a CTI game this guy starts spawning US chopers on the east team

we kicked him and i placed a ban, and now last night i saw yet another guy with this ID

shoud we start kicking these guys or can Bis Confim the IDs are ok?

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I snaged these IDs off our server's nohup log

Orkann connected (id=********)

Viper PL connected (id=********)

$øñ øf $åm connected (id=71840318253)

Moarschten connected (id=71840318253)

801396091683  //[cAc] Rob

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While the first two IDs are valid, the second two are not. (However I will not tell you how to tell it).

I do not think you should care too much - OFP server should handle invalid IDs on its own by handling such players properly after certain time spent on a server.

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I expected as much

im assuming that you mean it is possible to have a 12 digit id, but its safe to say they are not valid

the larger IDs do not seem to trigger fade messages, but since these guys can spawn shit i will have our server start auto banning them and have our guys start kicking any overly large IDs

I did mention the rob guy was able to spam our server while being banned and not conected, i sent you guys the picture with that which showed the cheat site

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well its an ID changer for 1.96  sad_o.gif

as far as i know they cant do valid IDs yet at least

---

can u analyze ofp ID's outside the game with another prog on a server and autokick those wanted - anyone ideas?

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