JPSelter 0 Posted June 23, 2004 I wonder if it could be possible to make a dynamic campaign that could run in realtime. Maybe some of you played the flight simulator "Eurofighter Typhoon". They had a complete campaign in realtime. The reds were conquering Iceland while the americans tried to pull them back into the water. That was bloody exciting. In OPF you could make something similar with several soldiers that you can pick in realtime to play a mission. Apart from this idea I have a something more realistic idea for BI: Another suggestion I have is that the whole island has to remember it´s damage it takes during the fights. So when I completely wipe out a village this village has to stay wiped out. This could be another important aspect for a more dynamic feeling in the game. Share this post Link to post Share on other sites
vektorboson 8 Posted June 23, 2004 Basically both are possible in OFP 1; it involves actually pretty much scripting, so it wasn't a weekend project if anybody would like to do it. Share this post Link to post Share on other sites
Balschoiw 0 Posted June 23, 2004 Quote[/b] ]Another suggestion I have is that the whole island has to remember it´s damage it takes during the fights. So when I completely wipe out a village this village has to stay wiped out. This could be another important aspect for a more dynamic feeling in the game. That´s already implemented in OFP 1. Share this post Link to post Share on other sites
JPSelter 0 Posted June 23, 2004 Where? All houses look brand new when I re-visit the villages after I bombarded them Share this post Link to post Share on other sites
ralphwiggum 6 Posted June 23, 2004 both suggestions were made here. please use search function to find appropriate thread. closing Share this post Link to post Share on other sites