bn880 5 Posted June 6, 2004 I can't understand what you mean, you need to state your desired functionality, your current solution(scripting wise) and what breaks in that solution. Share this post Link to post Share on other sites
bn880 5 Posted June 6, 2004 Very odd, firing a weapon seems to remove the action from that object then. If that's what you mean. How about you add a getOut EH to the emplacement which adds an action to itself? Would have to think about duplicate actions. Share this post Link to post Share on other sites