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-IT-Q-

Fps (from #monitor)

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hi guys

i've been experimenting and testing several things to improve an ofp server's performance.

i'm getting now relatively easy more than 50fps (shown by the servercommand #monitor). well it has been said several times that their is a limit @ 50. with our old server i havent seen values greater than that - but the old one hadnt any modifications in the configs.

(of course in only get more than 50fps when i am alone on the server. with more ppl the serverload easily becomes too high)

is this a bug or can those values be correct?

has anyone else experienced this so far?

can anyone advise me some good external tools for monitoring cpu, ram load and stuf like that - most detailed information!

screens

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flaspoint.cfg

Quote[/b] ]

MaxMsgSend=1024;

Total_Memory="342"; // 66% of max

MaxSizeGuaranteed=512; // 512

MaxSizeNonguaranteed=256; // 256

MinBandwidth=3840000;

MaxBandwidth=10240000;

MinErrorToSend=0.01;

server.data

Quote[/b] ]

Celeron 2.400 MHz

512 MB Ram

60 GB-IDE harddisk

Linux SuSE 9.0

in-house: parallel 644 Mbit and GigaBit lines

exterior connection: 2,6 GB    

strato SR (root server)

regards

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dunno

this is ours

MaxMsgSend=512;

MinBandwidth=5120000;

MaxBandwidth=5120000;

Dual 2.8 HT Zeons 2 gig ram

redhat 9 something (the latest)

never seen the need to go past 512 for maxbandwidth, rumor has it the game ignores that setting and uses minbandwidth more, but you never know

going to test some of your settings and see how the server handles with full bore 9v9 CTI

new test settings

MaxMsgSend=1024; // was 512

MinBandwidth=7680000; // was 5120000

MaxBandwidth=10240000; // was 5120000

// test settings

MinErrorToSend=0.01;

Total_Memory=1024;

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You might benefit with a maxsizeguaranteed of 1024 on some heavy MP missions. Especially running stuff like CTI etc.

cheers

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