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Problem with nvidia 56.72 drivers

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I have experienced a problem with nVidia's latest drivers (56.72). The symptoms are (most noticably) flickering terrain textures where large areas show regular patterns of white flickering triangles. The flickering is random. The problem becomes very apparent if high or very high terrain detail is selected. There are also other flickering picture distorsions.

Different missions produce different amounts of flickering. One mission that shows this problem very clearly is the OFP Resistance mission "Counter attack". Some menu background sceneries show this problem as well but the default scenery (wrecks in the desert) does not.

No graphics setting other than terrain detail and possibly (but not likely) view distance affect the flickering. Multitexturing, D3D vs D3D HW T&L, resolution, refesh and so forth have no effect on the flickering.

The problem disappeared when I did a roll-back to nVidia's 53.03 driver.

System specs:

Pentium 4 3.0GHz HT

1.0 Gb RAM

Gainward Ultra 1300 (GeForce FX 5900 256 Meg)

ASUS P4C800-E Deluxe

Audigy 2

Win XP Pro

Version of the game: OFP CWC (not GOTY, not Gold), Red Hammer and OFP Res 1.96 (not beta).

/J

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drivers above 53.03 , on more modern graphics cards dont support W buffer (in ofp video options) even if u alter userinfo.cfg file manualy sad_o.gif , thats why we get those infamous flickering textures, and its crap,theres no way around it , except by using older drivers.

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ForceWare V56.72 isn't exactly the latest, though it is the latest offical driver for non-Quadro cards. The one I use with my FX5900XT is V60.72, it performs very well and has no graphical glitches. You can get it on sites such as Guru3D.

There are of course more recent drivers than this one, but V61.11 and V61.12, for instance, have a nasty NVIEW bug that keeps things like Outlook Express and Notepad from running -- these applications will hang and need to be killed through Task Manager.

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drivers above 53.03 , on more modern graphics cards dont support W buffer (in ofp video options) even if u alter userinfo.cfg file manualy  sad_o.gif  , thats why we get those infamous flickering textures, and its crap,theres no way around it , except by using older drivers.

The W buffer is not enabled... has never been on my computer... neither with the 56.72 nor the 53.03 drivers. Also as far as I could make out the W buffer only comes into play when you use 16 bit graphics... which I don't. So why would that matter?

/J

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ForceWare V56.72 isn't exactly the latest, though it is the latest offical driver for non-Quadro cards. The one I use with my FX5900XT is V60.72, it performs very well and has no graphical glitches. You can get it on sites such as Guru3D.

There are of course more recent drivers than this one, but V61.11 and V61.12, for instance, have a nasty NVIEW bug that keeps things like Outlook Express and Notepad from running -- these applications will hang and need to be killed through Task Manager.

Ok, I'll try that and see if the problem happens again. Thanks for the hint.

/J

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Also as far as I could make out the W buffer only comes into play when you use 16 bit graphics... which I don't. So why would that matter?

W-Buffer has nothing to do with using 16 or 32 bit, it's just another algorithm for computing the "depth" of objects. I used it with 32bit all the time.

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