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Lumamorod

Missing addon not missing

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This is more of an annoyance than a real problem but i had it happen with a number of add-ons.

I created a small mission using BAS units and Mailman's RF Russian units. No problem. Than i start to get really ambitious and decided to create a description.ext file so i can change weapons and loadouts for  my team.

\When i choose one of the RFweapons and then proceed, i get a "can not load mission, missing add-on "weapon"" message. Then the mission loads and apparently the game works fine.

I also had this happen to me with the BAS OPFOR mod.

I tried searching the forums (not a lot, i admit...) any help will be welcome, Thanks.

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Since you're referencing the weapons addons outside of your mission.sqm file, the addon name is not automatically inserted by the mission editor into the AddOns declaration section(s) within your mission.sqm file.

You'll need to manually add the appropriate addon names into your mission.sqm file, using a standard text editor, before opening the mission with the mission editor.

At least that's what the problem sounds like to me. smile_o.gif

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Making my missions i had this prob sooo many times.

It goes like that.... You are making a mission. You place the Soldiers or whatever, now you change for example the weapon of those soldiers by an other addon weapon.

This will cause that the new weapon you just placed is not being listed in the mission.sqm file of your mission. Same goes for everything.

Place a standart UH60 from BIS---> save mission. Listed addon will be UH60

Now u want to replace it with a Comanche, so you wont delete the UH60 and just open it and change the vehicle type.

Then the Comanche wont be listed in the mission.sqm. There will be still the UH60 that isnt even there anymore.

Solution: Either place empty vehicles for everything in your mission once and delete them after beiing finished, just to make sure they are listed in the mission.sqm or list them manually by opening the mission.sqm and look for the top where the addons are listed.

Just add whatever addon came up in the error message.

P.S. for Resistance there needs to be always the BIS_Resistance listed.

Hope it explains it a bid biggrin_o.gif

Day

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Thanks. It makes perfect sense. I'll try to work around it.

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Solved. I just made a crate full of the weapons i needed in the briefing fase, and placed it somewhere on the map (a inaccessible place).

Thanks.

blues.gif

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You don't even need to place it at an inaccessable place,

as there's always this very helpful: deleteVehicle command.

~S~ CC

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You can although just place and delete it right after again, it will still remain in the mission.sqm

For weapons you could just place a soldier with the gun you want and delete it after placing it.

Make sure you do not place addons that are not on the server the mission is supposed to go on. Cause they will be still listed and therefore required for the mission.

A dedicated server wont load it.

To get rid of that addon you do not want, you kinda have to copy the whole thing in the editor except the Unit/Addon you dont want to another empty mission. That way you can get them out of the list.

A pain in the ass not to place addons from other mods. Ofpwatch helps a little though biggrin_o.gif

Daywalker

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