Aja 10 Posted January 22 When playing Arma Reforger there was too big roll-axis acceleration while using TackIR software, the game was almost unplayable because the iron sight was never aligned to shoot precisely. After long and elaborate testing, I solved it by creating a new profile that copied the original curve function. Changing the original profile in TrackIR software did nothing and the game ignored the software input for head tracking (the most affected was the roll axis). Every profile created after the Arma Reforged was installed on my PC works "better" and it seems the game takes the input for the roll axis as defined in TrackIR software. Note: I use only one profile (also checked as exclusive)for all games, and I checked that the correct profile is activated for Reforger. P.S. Still the feeling of head tracking in Arma 3 is much much better and seems so natural. Share this post Link to post Share on other sites
Eclipse4349 1 Posted January 25 I didn't have any trouble, my head tracking is working great, just as well as in Arma 3. I know this 100% for certain because I am using the same profile for both games and I played Arma 3 the night before playing Reforger last night. Maybe try ensuring there are no updates for TrackIR, and try unchecking the "exclusive" box. I use a straight line across every input (yaw, pitch, roll, etc.) with yaw and pitch set to I believe 3, and the lateral head movements and roll set to 1. There is no curve at all so the response is consistent, totally linear. In FPS mode I usually pause TrackIR so it doesn't mess up lining up sights in the heat of the moment, and I'll unpause it when there's no action or if I'm driving. I hope this helps! Share this post Link to post Share on other sites