b_ringer25 0 Posted May 3, 2004 alright I made this map and i need some help i don't know how to put it into the game and I have tried numerous times using a tutorial so can someone just do it. i want these names at these places As Salman X 3308 Z 8250 82nd Airborne Division Breaching X 3671 Z 2552 24th Infantry Division Breaching X 8623 Z 2552 Thankyou Please help me, ps u won't get see the textures only I will because they come from a certain map Share this post Link to post Share on other sites
b_ringer25 0 Posted May 3, 2004 email me at baseballboy_25@hotmail.com if u would like to help me Share this post Link to post Share on other sites
-HC-Para 0 Posted May 3, 2004 Drop by #WRPtool on Quakenet and I will help you get your island ingame. I can provide a "sample" island with config, etc - have done for many budding island builders. If its about islands, #WRPtool is the place to be. Para. Share this post Link to post Share on other sites
MiG2003 0 Posted May 3, 2004 Here is a working island config if you need it. Just replace whatever you need: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class mig_farmland { units[] = {}; worlds[] = {"mig_farmland"}; requiredVersion = 1.30; }; }; class CfgWorldList { Â Â Â class mig_farmland {}; } class CfgSurfaces { }; class CfgEnvSounds {}; class CfgWorlds { class DefaultWorld {}; class Cain: DefaultWorld {}; class mig_farmland : Cain { access=3; worldName="\mig_farmland\mig_farmland.wrp"; description="Farmland"; icon="\mig_farmland\farmland.paa"; Â Â Â Â Â Â Â Â startTime="7:30"; Â Â Â Â Â Â Â Â startDate= 3,04878048780488E-02; Â Â Â Â Â Â Â Â startWeather=0.400000; Â Â Â Â Â Â Â Â startFog=0.000000; Â Â Â Â Â Â Â Â forecastWeather=0.400000; Â Â Â Â Â Â Â Â forecastFog=0.000000; Â Â Â Â Â Â Â Â seagullPos[]={2837,2449,50}; centerPosition[] = {1308,4182,50}; cutscenes[]={"..\addons\mig_farmlandanim\intro"}; Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â ilsPosition[] ={0,0,0}; ilsDirection[] ={0,0.08,1}; ilsTaxiIn[]={}; ilsTaxiOff[]={}; Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â class Farmland { name="Farmland"; position[]={1308,4182,50}; }; Â Â Â Â Â Â Â Â Â Â Â Â class Helena { name="Sta. Helena"; position[]={5030,1665,50}; }; Â Â Â Â Â Â Â Â Â Â Â Â class Omaha { name="Little Omaha"; position[]={2389,684,50}; }; class Castle { name="Calabre Castle"; position[]={2837,2449,50}; }; Â Â Â Â Â Â Â Â Â Â Â Â class Airport { name="Airport"; position[]={1073,1539,50}; }; class MiGtitle { name="Farmland Islands by MiG"; position[]={974,5975,50}; }; }; Â Â Â Â Â Â Â Â class EnvSounds: CfgEnvSounds { class Rain { sound[]={"Environmental\Rain_hard",0.001000,1}; soundNight[]={"Environmental\Rain_hard",0.001000,1}; }; class Sea { sound[]={"Environmental\wave_break",0.000100,1}; soundNight[]={"Environmental\wave_break",0.000100,1}; }; class Meadows { sound[]={"animals\crickets03",0.000018,1}; soundNight[]={"animals\crickets03",0.000018,1}; }; class Trees { sound[]={"animals\crickets03",0.000100,1}; soundNight[]={"animals\crickets03",0.000100,1}; }; class Hills { sound[]={"Environmental\wind_heavy",0.000032,1}; soundNight[]={"Environmental\wind_whistle",0.000032,1}; }; }; }; }; Share this post Link to post Share on other sites
HotShot 0 Posted May 3, 2004 In WRP Edit, you can select a tool where you just click on the map and it comes in with the co-od's, then you type the name. Do that for each palce, then you can get the tool to automatically make the config. Share this post Link to post Share on other sites
hellfish6 7 Posted May 3, 2004 Moving to Visitor forums. Share this post Link to post Share on other sites