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b_ringer25

My map can someone help

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alright I made this map and i need some help i don't know how to put it into the game and I have tried numerous times using a tutorial so can someone just do it.

i want these names at these places

As Salman

X 3308

Z 8250

82nd Airborne Division Breaching

X 3671

Z 2552

24th Infantry Division Breaching

X 8623

Z 2552

Thankyou

Please help me,

ps u won't get see the textures only I will because they come from a certain map

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Drop by #WRPtool on Quakenet and I will help you get your island ingame. I can provide a "sample" island with config, etc - have done for many budding island builders.

If its about islands, #WRPtool is the place to be.

Para.

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Here is a working island config if you need it. Just replace whatever you need:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class mig_farmland

{

units[] = {};

worlds[] = {"mig_farmland"};

requiredVersion = 1.30;

};

};

class CfgWorldList

{

     class mig_farmland {};

}

class CfgSurfaces

{

};

class CfgEnvSounds {};

class CfgWorlds

{

class DefaultWorld {};

class Cain: DefaultWorld {};

class mig_farmland : Cain

{

access=3;

worldName="\mig_farmland\mig_farmland.wrp";

description="Farmland";

icon="\mig_farmland\farmland.paa";

               startTime="7:30";

               startDate= 3,04878048780488E-02;

               startWeather=0.400000;

               startFog=0.000000;

               forecastWeather=0.400000;

               forecastFog=0.000000;

               seagullPos[]={2837,2449,50};

centerPosition[] = {1308,4182,50};

cutscenes[]={"..\addons\mig_farmlandanim\intro"};

               

               ilsPosition[] ={0,0,0};

ilsDirection[] ={0,0.08,1};

ilsTaxiIn[]={};

ilsTaxiOff[]={};

                                 

class Sounds

{

sounds[]={};

};

class Animation

{

vehicles[]={};

};

class Names

{

                       

                       class Farmland

{

name="Farmland";

position[]={1308,4182,50};

};

                       class Helena

{

name="Sta. Helena";

position[]={5030,1665,50};

};

                       class Omaha

{

name="Little Omaha";

position[]={2389,684,50};

};

class Castle

{

name="Calabre Castle";

position[]={2837,2449,50};

};

                       class Airport

{

name="Airport";

position[]={1073,1539,50};

};

class MiGtitle

{

name="Farmland Islands by MiG";

position[]={974,5975,50};

};

};

               class EnvSounds: CfgEnvSounds

{

class Rain

{

sound[]={"Environmental\Rain_hard",0.001000,1};

soundNight[]={"Environmental\Rain_hard",0.001000,1};

};

class Sea

{

sound[]={"Environmental\wave_break",0.000100,1};

soundNight[]={"Environmental\wave_break",0.000100,1};

};

class Meadows

{

sound[]={"animals\crickets03",0.000018,1};

soundNight[]={"animals\crickets03",0.000018,1};

};

class Trees

{

sound[]={"animals\crickets03",0.000100,1};

soundNight[]={"animals\crickets03",0.000100,1};

};

class Hills

{

sound[]={"Environmental\wind_heavy",0.000032,1};

soundNight[]={"Environmental\wind_whistle",0.000032,1};

};

};

};

};

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In WRP Edit, you can select a tool where you just click on the map and it comes in with the co-od's, then you type the name. Do that for each palce, then you can get the tool to automatically make the config.

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