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USMC Sniper

How is the cfgmoves done?

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I want to edit a units anim so it's prone animation is replaced with a standing one, so the unit can't go prone (I want it so that I can put this setbehaviour "safe" but always have them standing, since with this setunitpos "up" overrides the behaviour it seems). I know it's done with CfgMoves in the cpp, but other than that I have no idea how it's written and how it's implemented into the unit. rock.gif Any help would be really appreciated.

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