USMC Sniper 0 Posted March 20, 2004 I want to edit a units anim so it's prone animation is replaced with a standing one, so the unit can't go prone (I want it so that I can put this setbehaviour "safe" but always have them standing, since with this setunitpos "up" overrides the behaviour it seems). I know it's done with CfgMoves in the cpp, but other than that I have no idea how it's written and how it's implemented into the unit. Any help would be really appreciated. Share this post Link to post Share on other sites
Guest Posted March 21, 2004 if u want to use different moves on soldier u need to write ur own "CFGmovesYOU" u can find cfg moves here Breathe http://www.flashpoint1985.com/breathe/index.html Share this post Link to post Share on other sites