Scud 0 Posted March 18, 2004 "class EventHandlers engine ="[_this select 0] exec ""\ etc" as engine detects when engine has started I need to detect when the gear has been raised or lowered by player using the "gear up or down command. I have tried "Gear" with no success. Can some1 hlp on this plz. Share this post Link to post Share on other sites
BraTTy 0 Posted March 18, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> gear = "if (_this Select 1) then {[_this select 0] exec ""\myaddondir\geardown.sqs""} else {[_this select 0] exec ""\myaddondir\gearup.sqs""}"; Will let you use you own scripts for gear and still work within the useraction menu like oem (bis) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;sample gear script _plane = _this select 0 _plane Animate ["corgear", 1] a sample for something using custom gear <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;sample gear script _plane = _this select 0 _plane action ["Land Gear"] a sample for something using bis gear Share this post Link to post Share on other sites
Scud 0 Posted March 18, 2004 thanx mate I have tried the first code sample but must have typo in there somewhere. will go back over it and see. Share this post Link to post Share on other sites
Scud 0 Posted March 18, 2004 Doh just had a look - had the rear left as left rear etc. Thanx again Share this post Link to post Share on other sites