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BenMorton

Need help with 3 things.

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I’ve been working on this mission for a couple of weeks now and I am finished except for 3 things, which I’m stuck on.

1)I need a trigger to activate when it detects two specific trucks enter its radius.

This one I have only tried to use the group thing to trigger and vehicle but that wont work for them both.

2)I need a trigger to activate when one of two soldiers are killed.

This one I have this bit of code {alive _x} count [su1, su1_1, su1_2 etc...] == 0 but it only works if they both die.

3)An easy way to make a group of soldiers start off in cargo of a truck.

And this one I can only get working if I add each player in the group individually by using the moveincargo in each init field. (Must be an easier way)

Any help is welcomed biggrin_o.gif

Regards

Ben Morton

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1)Truck1 distance whateveryouwant <= radius && Truck2 distance whateveryouwant <= radius

2)not alive unitname or not alive unitname

3)"x moveincargo vehiclename" foreach units groupname

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Ok thank you Harkonin

Two and three now work but I still cant get the first one working could you explain it in a little more detail please.

thank you.

Ben Morton

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Place a gamelogic and name it then make a trigger with a

radius of 0x0

Condition of :truck1name distance gamelogicname <= distanceyouwant && Truck2name distance gamelogicname <= distanceyouwant

On Activation: Whatever you want it to do

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For an example of that, say you want something to happen when they are both < 50 metres from it

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">truck1 distance gamelogic <= 50 && Truck2 distance gamelogic <= 50

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