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SSG Plazmoid

Is unit say "sound" local?

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Does anyone know if unit say "sound" is local? In other words if a local player in a multiplayer game executes a script but only that player executes the script and the say command is used on a global object will other players hear the sound or does each player need to execute the say command locally? When I say will other players hear this is remembering that they must be within distance of the object.

Btw, I mention object in reference to say because you can use a gameobject instead of a unit.

I guess I'll get around this by making triggers and having them make my gameobjects say the sounds so in this way I'm sure all players (within range) will hear the sounds. The answer to this question would be good to know for future use. My usual response to a question like this is - test it. But don't have anyone to help me test at the moment smile_o.gif

thanks,

Plaz

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As far as I can remember, the say command is local and must be executed on each client for each client to hear the sound.

RED

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