Jump to content
Sign in to follow this  
gaultesian

Two weapons on one turret

Recommended Posts

Hi Folks,

First time poster, long time reader.

Anyhoo, I am just attempting the fine art of O2 modelling using the requisite programs , bssreb's fine tutorials (great work bssreb!), and modifying any and all p3d models that are not binarized (don't worry, none of my bastardized creations see their way past my hard drive - I do not multiplay and I would not share my creations unless it was with the original creator(s) of my bastardized models).

I can create the vertices and config prgramming for bullets and muzzle flash, but I do not know how to seperate muzzle flashes for mg and cannons.

On my 'hypothetical helicopter' (I took OFPman's AH56 Cheyyenne, deleted the mg pods (and all of their memory vertices), added AT and AA weapons, and I have added a neat moveable chin turret that has a slow firing 35mm cannon, and a chain gun that fires 5.56mm rounds (one for the big boys and one for the unfortunate grunts).

What memory vertices do I need to include to get the mg to use its muzzleflash only when it is fired, and the cannon flash/smoke to only show when the cannon is fired.  Also, is there any extra config lines I would need to distiguish the cannon fire from the mg fire/muzzleflashes?

Any help would be appreciated.

Sincerely,

Gaultesian

Share this post


Link to post
Share on other sites

One solution is to script the muzzle flashes. Take a look at how we did it on the BAS DAP's (Blackhawks).

SelectThis

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×