Drakkhen 0 Posted March 6, 2004 Hi, we faced a little problem with determining the crew composition of a vehicle with OFP. It's possible to give a specific animation to the different passengers of a vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> transportSoldier = 3; cargoIsCoDriver[]={2}; cargoAction[]= {"ManActCargo","ManActCargo","ManActUH60Pilot"}; (here, the third passenger of a chopper is considered as co-pilot and animated as well) ...But it's impossible to have a different unit for each position in a tank for example. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">crew="SoldierWCrew" making the three guys aboard of the same type instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">crew={"SoldierWCrew","SoldierWPilot","SoldierWCrew"} The reason of this request is that in some crews, the chief is often different: different weapons on him, different equipments (binoculars, cap, etc...) a good example is for german WWII tanks where the commander is officer dressed while the rest of crew is more like rank soldiers. to the great WWII mods. I work on a contemporary mod, and the crews we work on are also with mixed equipments (gun for cmdr, assault rifles for driver and gunner), even if the visual remains common. Share this post Link to post Share on other sites