DavidCR125 0 Posted February 26, 2004 I have been having a problem with a script I am writing. It seems that whenever I use addWeapon after initialization the gun is useless. An example mission: Start a new mission and add a single player to it. Then add a trigger that is activated be radio Alpha and in its on activation field put <removeAllWeapons player; player addWeapon "M16"; player addMagazine "M16";> without the < and >. For me when I run this mission and activate the trigger I get an M16 in my hands but the gun doesn't work. By that I mean the little thing up in the top left corner of the screen that shows ammo is not there, the weapon will not reload, I can't use the sights and the only action I can do with the weapon is put it on my back (no Drop M16). I'm sure I used to be able to do this but now I can't. If I put those same commands in the init.sqs file it works fine. I have flashpoint: goty version 1.91, but I have also tried beta 1.96. Can anyone tell me if I am doing something wrong? Share this post Link to post Share on other sites
Chris Death 0 Posted February 26, 2004 Add a magazine first, then add the weapon and the world goes round again ~S~ CD Share this post Link to post Share on other sites
DavidCR125 0 Posted February 26, 2004 I just tried that but it still does not work. I must have broken something. I can't even use the sights on the gun. Share this post Link to post Share on other sites
Chris Death 0 Posted February 26, 2004 Ah yeah, try swapping through your weapons by pressing the spacebar, or look for the selectWeapon command in the comref. Problem in your case is: the weapon is not selected properly by adding it after initialisation. :edit - wait, here's the command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit selectWeapon weapon Operand types: unit: Object weapon: String Compatibility: Version 1.27 required. Type of returned value: Nothing Description: Select given weapon. For weapon values see CfgWeapons. Example: soldierOne selectWeapon "LAWLauncher" ~S~ CD Share this post Link to post Share on other sites
DavidCR125 0 Posted February 26, 2004 Thats got it. Thanks for the quick responses. Share this post Link to post Share on other sites