Baphomet 0 Posted February 24, 2004 Is there a variable that can determine how fast an aircraft accelerates and decelerates? I want to modify an aircraft to accelerate quickly and decelerate quickly. Not to mention take very little runway to get to takeoff speed. Are there any cpp variables that do this? Or am I stuck with writing in afterburner scripts? Share this post Link to post Share on other sites
Rastavovich 0 Posted February 24, 2004 The ability to accelerate it IIRC calculated over the weight of the model and the maximum speed set in the config. A plane of low weight accelerates faster, while a plane with same speed but higher weight reaches higher speeds. The low weight should use a shorter runway then aswell. BTW, I would use an afterburner script (not that hard to build in), cause there you have more freedom to set the limits. Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 25, 2004 yeah use an afterburner script or some sort of acceleration script, there is some at ofpec if you need help with that. rather use a script then the go messing around with the weights because the lighter an object the more it will move on an explosion ie. grenade explosion. If you've got one of the carrier addons (the hermes) i think it was? had a demo mission that showed how with the use of a trigger to slow a plane down. That can also be used as a script like the afterburner Share this post Link to post Share on other sites
Baphomet 0 Posted February 25, 2004 Good suggestions. I'll be sure to look into it. Share this post Link to post Share on other sites