wizzywig 0 Posted February 19, 2004 ok hi again im making a speed boat with nice animated turbos ok have uploaded script but my problem is that 1. Players can only see there own fire 2. I get an error with one of the drop lines please can some one take a look at it for me as i cant fix it thanks jets.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Turbo=false _fire = _this _null = "scalar bool array string 0xfcffffef" _pos1 = [+1.2,-2.7,0.1] _pos2 = [-0.1,-2.7,0.1] _color = [[1,1,1,0],[1,1,1,1],[1,1,1,0]] _size = [0.5,1,0] _lifetime = 1.5 _fire exec "\Wizboat\smoke.sqs" ~0.5 _fire exec "\Wizboat\sound.sqs" #loop _vel = [0, 0, 6] drop ["cl_fire", "", "Billboard", _lifetime, _lifetime, _pos1, _vel, 0, 0.2, 0.157, 0.001, _size, _color, [0], 1, 0.2, "", "", _fire] drop ["cl_fire", "", "Billboard", _lifetime, _lifetime, _pos2, _vel, 0, 0.2, 0.157, 0.001, _size, _color, [0], 1, 0.1, "", "", _fire] ~0.001 drop ["cl_fire", "", "Billboard", _lifetime, _lifetime, _pos1, _vel, 0, 0.2, 0.157, 0.001, _size, _color, [0], 1, 0.2, "", "", _fire] drop ["cl_fire", "", "Billboard", _lifetime, _lifetime, _pos2, _vel, 0, 0.2, 0.157, 0.001, _size, _color, [0], 1, 0.1, "", "", _fire] ~0.001 ?!Turbo && alive _fire: goto "loop" exit Share this post Link to post Share on other sites
wizzywig 0 Posted February 20, 2004 full set of scripts are hear with demo mission POST ON OFPEC Share this post Link to post Share on other sites
BraTTy 0 Posted February 20, 2004 And try changing this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _fire = _this to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _fire = _this select 0 Share this post Link to post Share on other sites