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MiG2003

Farm animals pack

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I'm having trouble with config and general script work in this pack so i expect that anyone with experience in this matters wants to help me. The idea is to create a working mule that acts like a moving crate, among other things that i'll explain later.

For now, some screenshots:

cowsandmules.jpg

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Can I get a general idea of poly count? Triangulated please.

Yeah looks good, but the legs look like the polys will murder the game if there's a fight going on, or it involves any type of air battle. Now what I want to see, is perhaps some more variety instead of just farm animals. Ever tried modelling a cat?

Not too easy without reaching about 6000 triangles. crazy_o.gif

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