Scanger 0 Posted January 27, 2004 Ok, I'm making the Ju-87 'Stuka', thing is, the rear gunner is nearly impossible to impliment. Tanks and helicopters accept turrets no problem but the: "class Plane:Air {};" doesn't want to accept it and the gun can't rotate. Anyone know of this being done or a method of doing it? If i can't get this to work 'properly' i'll either have to place the gunner in by means of a positioning script with a modified M2 machine gun(therefore leaving him liable to fall out on sharp turns) or just not use him at all. Any ideas? Share this post Link to post Share on other sites
BraTTy 0 Posted January 28, 2004 Ya, plane fires out of a vertex kulomet rather than normal gunpoints even Appears game limitation,and where have you been, lol. I have tried and I can say this, I can't say that its not possible (read my motto) This is whats up: Cause a plane banks and turns must be the reason they couldn't/didn't use it A setpos turret doesn't look well when the plane dives and climbs mainly,from my experiences with setpos a turret on a plane is that it would only work well on a plane pivot axis belly turret or top turret,and still it would be auto-leveling. Not only that lets not forget the unrealibility of something like that in multiplayer games,setpos would have to ran sequentially on each machine i believe. But with some banking incorporated into the turret this method could possibly be used Notice my SB2C Helldiver was one of my first projects and discouragements,its a 2 seat med bomber along the lines of a Stuka: SB2C Helldiver I have few other ideas and stuff I am working on if your interested Share this post Link to post Share on other sites
Scanger 0 Posted January 28, 2004 howdy BraTTy, i've been around...just been out of the modelling game for the past few months, but now I'm back with Desert War 1942 Mod(U know them well)...don't forget Demo is Feb 26th In hindsight, picking the Stuka was a bad choice, very nice plane, but a nightmare to add full features, like now i'm tryna get a automated dive-bombing and it's driving me mad. Nevertheless, the rear gunner isn't a necessity,would just be nice to have(although adds problem of backwards facing man in control of bombs lol) but i'll happily take any ideas you're willing to share. I can see how u were trying to work the gunner in the Helldiver, very interesting idea, i could always give it a try. My Stuka is nearly complete just a lot of cleaning up to do. I think there's still some screens of it on the DW42 Forum Thanks Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 27, 2004 This is the closest i got to it working. http://www.flashpoint1985.com/cgi-bin....=storch hope the links work It was a rush job but with more time it could work better/smoother. the script could be written better to be more automatic Share this post Link to post Share on other sites