JdB 151 Posted January 12, 2004 I am making a Makarov, but I have a problem with the optics. Once I look down the iron sights the view start spinning around, until I go to 1st person view again. Here's the config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class Mak { units[] = {Mak}; weapons[] = {Mak}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sectionsInherit=; sections[]={}; }; class Weapon: Default{}; class Mak: Weapon{}; }; class CfgAmmo { class default {}; class BulletSingle : Default {}; class MakBase : Bulletsingle { hit=10; indirectHit=0.9; indirectHitRange=0.9; visibleFire=9; audibleFire=27; visibleFireTime=2; cartridge="FxCartridge"; minRange=0; minRangeProbab=0.100000; midRange=520; midRangeProbab=0.700000; maxRange=1000; maxRangeProbab=0.040000; tracerColor[]={0.900000,0.000000,0.000000,8.000000}; tracerColorR[]={0.900000,0.000000,0.000000,8.000000}; }; }; class CfgRecoils { //time, rear, up Makrecoil[]= {0.050000,0.020000,"0.04*1.35",0.050000,0.010000,"0.01*0.5",0.050000,0.030000,"0.04*1.35",0.050000,0.020000,"0.02*0.5",0.050000,0.040000,"0.04*1.35",0.010000,0,0}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; class HandGunBase: Riffle {}; class Mak: HandgunBase { scopeWeapon=2; scopeMagazine=2; model="\Mak\Mak.p3d"; picture="\TFW_30Ca4a6\ma4_w.paa"; optics = true; opticsZoomMin=0.35; opticsZoomMax=0.35; displayName = "Makarov."; displayNameMagazine = "Makarov Magazine"; shortNameMagazine = "MakMag"; modelOptics="\Mak\optika_TokarevT33.p3d"; magazines[]={"MakMag"}; count = 8; weaponType=2; magazineType = 32 * WeaponSlotItem; multiplier=1; magazineReloadTime=6; burst=1; dispersion=0.0017; reloadMagazineSound[]={\Mak\Reload.wav,0.000316,1}; drySound[]={"Mak\empty.wav",0.000316,1}; modes[]={"Single"}; class Single { ammo="MakBase"; multiplier=1; burst=1; displayName="Makarov"; reloadTime=0.1; sound[]={"\Mak\fire01.wav",0.000316,1}; soundContinuous=0; dispersion=0.01000; aiDispersionCoefX=4.000000; aiDispersionCoefY=3.000000; ffCount=1; recoil=riffleSingle; autoFire=0; aiRateOfFire=0.00000; aiRateOfFireDistance=50; useAction=0; useActionTitle=""; }; }; class MakMag: Mak { picture="\TFW_30Ca4a6\ma4_a.paa"; scopeWeapon=0; scopeMagazine=2; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierEB:Soldier{}; class Mak: SoldierEB { displayName="Makarov 9x18"; fov=1.00; minFov=1.00; maxFov=1.00; class default{} class ViewPilotbase: default{}; class ViewPilot: ViewPilotBase { initAngleX=8; minAngleX=-40; maxAngleX=+45; initAngleY=0; minAngleY=-125; maxAngleY=+125; initFov=1.00; minFov=0.42; maxFov=1.00; }; vehicleclass="Lt_HuNTeR"; weapons[]={"Mak","Binocular","Throw","Put"}; accuracy=14; magazines[]={MakMag,MakMag,MakMag,MakMag,MakMag}; }; canHideBodies=1; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyMak: ProxyWeapon {}; }; Share this post Link to post Share on other sites
JdB 151 Posted January 13, 2004 N/m, moved the Memory Lod, and the problem is solved. Share this post Link to post Share on other sites