colonel_klink 0 Posted January 7, 2004 Not often I have a problem, but this one has just occurred and its beginning to drive me nuts! Background: I have created a bulding with animated doors etc, binarized it to appear in Wrptool. When tested in OFP everything was wotking fine, but between New Years Day and now some gremlins have crept in and the animation (door actions) no longer appear in the action list. Although if the building is placed through the ofp editor the actions appear. I have checked and compared with another building that works: config.cpp sections: class cfgvehicles section is ok model geometry sections: class House Map House Dammage building Share this post Link to post Share on other sites
Bullz_eye_on_my_back 0 Posted January 7, 2004 Hmmm...not sure what to say, but I'm having some wierd problems myself. I haven't modeled anything since august, and I just recently tried making a simple clock with rotating minute,hour arms and a simple crate with an animated lid that opens up. The problem is- in the game the actions appear, the animation does occur, but the only way i know it is animating is that the shadow of the selected objects does the animation. So while I see the shadow move, the lid or hands never move. I've checked all of the LODs and there are only 2 selections, so I have it all correct. I've created several animated objects before, but never had this happen. So something wierd has developed somewhere between now and august. Anyone else having this wierd problem too?? Share this post Link to post Share on other sites
colonel_klink 0 Posted January 7, 2004 Hmm. just beginning to wonder what i may have installed since last week. Worth looking into I guess. Share this post Link to post Share on other sites
colonel_klink 0 Posted January 9, 2004 Problem solved. This problem occured by me changing the config class myhouse:house to class myhouse: strategic, while the model property class name in the geometry lod was house. So pleased to say that the building is now working as it should. So here's the remedy to anyone else who creates buildings with animations for both mission editor or island building. Resolution: Keep the config class name the same as the model Property class name i.e if your building config reads as follows; class myhouse:house then the property in O2 geometry lod will read as: Class house. Share this post Link to post Share on other sites
Bullz_eye_on_my_back 0 Posted January 14, 2004 Well after a few weeks of wondering what the deal was...I'm saddly to say...my strange phenomenon with no animations is because I accidentally deleted the the part saying "animation = 1" in the config file..... boy do I feel like an idiot Share this post Link to post Share on other sites
colonel_klink 0 Posted January 14, 2004  yep even done that myself too  Share this post Link to post Share on other sites