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Has anyone had any success in making roads

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Which are fully functional in Visitor? They have a couple of special thingmies which means right size and including a number in the name isn't enough.

Trying to de-pbo BIS's roads for a look-see gets nowhere.

Help?

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If you use that odol explorere you can learn a lot about roads. Most of its about naming the various points and this quite important as I found.

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yes naming points in the memory lod is important if you dont, its just some faces with a texture on it to the AI

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Anyody got a config.cpp for roads? Are roads limited to a certain size?

Jens

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