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scousejedi

No entry .model special. - i've searched

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OK, before I post the config

MODEL is \scj_mosins\SCJmos.p3d

All the data from the cfgAmmo / Weapons / nonAIVehicles is directly from a working config (upminders UP_WW2.pbo)

I just want to see my rifle in game....

Searching here just points to

1. Add modelspecial="";

2. } missing

If someone could give me a 3rd option I would be really grateful. smile_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// some basic defines

#define TEast 1

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0// dummy weapons

#define WeaponSlotPrimary 1// primary weapons

#define WeaponSlotSecondary 16// secondary weapons

#define WeaponSlotItem 256// items

#define WeaponSlotBinocular 4096// binocular

#define WeaponHardMounted 65536

class CfgPatches

{

class scj_mosins

{

units[] = {SCJ_MOSINSG};

weapons[] = {SCJmos};

requiredVersion = 1.75;

};

};

class CfgModels

{

class Default {};

class Weapon: Default{};

class SCJmos: Weapon{};

};

class CfgAmmo

{

class default {};

class BulletSingle :default{};

class SCJ_RAmmo :BulletSingle

{

hit=12;

indirectHit=4;

indirectHitRange=0.100000;

visibleFire=16

audibleFire=16

visibleFireTime=3

tracerColor[]={0.700000,0.700000,0.500000,0.400000};

tracerColorR[]={0.700000,0.700000,0.500000,0.400000};

model="shell";

simulation="shotBullet";

simulationStep=0.050000;

soundFly[]={"objects\bulletnoise",0.251189,0.700000};

explosive=0;

minRange=10;

minRangeProbab=0.100000;

midRange=200;

midRangeProbab=0.380000;

maxRange=500;

maxRangeProbab=0.040000;

cartridge="FxCartridge";

cost=0.700000;

initSpeed=2000;

};

};

class CfgWeapons

{

class Default{};

class MGun:Default {};

class Riffle:MGun {};

class SCJmos:Riffle

{

displayName = "SCJ Mosin";

displayNameMagazine="SCJ Mosin Magazine";

shortNameMagazine="SCJ Mosin Mag";

modelSpecial="";

scopeWeapon = public;

scopeMagazine = public;

model="\scj_mosins\SCJmos.p3d";

optics = true;

opticsZoomMin=0.35;

opticsZoomMax=0.35;

count=5;

ammo="SCJ_RAmmo";

magazines[]={"SCJ_MOSINmag"};

modes[]={"Single"};

class Single

{

ammo="SCJ_RAmmo";

multiplier=1;

burst=0;

displayName="Mosin Single";

dispersion=0.000200;

soundContinuous=0;

reloadTime=1.6;

ffCount=1;

recoil="riffleSingle";

autoFire=0;

aiRateOfFire=5.000000;

aiRateOfFireDistance=300;

useAction=0;

useActionTitle="";

};

};

};

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierGB:Soldier{};

class SCJ_MOSINSG:SoldierGB

{

side=2;

vehicleclass="scjpeople";

displayName="Mosin test";

weapons[]={"SCJmos","Binocular","Throw","Put"};

magazines[]={SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,HandGrenade,HandGrenade}

;

};

}

class CfgNonAIVehicles

{

class ProxyWeapon {};

class ProxySCJmos:ProxyWeapon {};

};

};

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I've gotten the modelspecial from cpp errors and this may be the cause?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierGB:Soldier{};

class SCJ_MOSINSG:SoldierGB

{

side=2;

vehicleclass="scjpeople";

displayName="Mosin test";

weapons[]={"SCJmos","Binocular","Throw","Put"};

magazines[]={SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,SCJ_MOSINMag,HandGrenade,HandGrenade}

;

};

} <-------------------------------NEEDS to be };

Only thing I can see so far

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I replaced all this with brsseb's config for his tutorial weapon and got it in game.

Ill keep cutting and pasting the config above until I find out what the problem is.

Thanks for trying Bratty

smile_o.gif

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another cause for this can be the packer/unpacker tool.

sometimes using PBOTool causes this to happen as sometimes it doesnt encrypt properly,

try makepbo_11.

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Ill do that I was using PBOTool.

Whatever the problem was it was when I was combining a new soldier model with a new gun and the problem was in cfgVehicles somewhere.

I have now got them both ingame together in the same pbo but the config I used is basic beyond belief.

Thanks JoJimbo smile_o.gif

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