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Helifreak

Some problems

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Hi!

I´ve got some problems with my Bundeswehr Wiesel. I hope someone of you can help me...so, here are my problems:

1) The tank begins to tremble when the player is the commander and the engine is on. You can see the trembling best when time-acceleration is on *4000.

2) The KI gunner of the tank doesn´t aim on the opponent and doesn´t shoot at him.

3) I defined the gunner as the commander of the tank (the Wiesel's crew consists only of a driver and a gunner), but in gunner position, you can´t switch

to driver position, and from the driver position you can´t switch to the gunner position.

Thanks for your help,

Helifreak

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1. Land contact / geometry ?? - a guess

2. Does the turret turn? It was a memory LOD problem.

3. My T70 (2 man crew) can go driver -> gunner but not gunner -> driver. So Im half was there.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

{

class All {};

class AllVehicles: All {};

class Land: AllVehicles {};

class LandVehicle: Land {};

class Tank: LandVehicle {};

class T72:Tank {};

class scj_t70: T72

{

side=2;

scope=2;

VehicleClass="SCJArmored";

nameSound="Tank";

accuracy=0.70;

crew=soldierECrew;

hasGunner=true;

hasCommander=false;

driverIsCommander=true;

gunnerAction="ManActT70Gunner";

gunnerInAction="ManActT72Gunner";

driverAction="ManActT70Driver";

driverInAction="ManActT72Driver";

maxSpeed=20;

cost=2500;

weapons[]={scjT70,Browning};

magazines[]={scjT70_AP,scjT70_HE,Browning};

model="\scj_sTank\scj_t70";

displayName="T-70";

etc

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When I define the driver as commander as you did, it works, but not with the gunner as commander.

I tried everything with the landcontact and geometry lod, but it doesn´t work.

And yes, the turret turns, you can shoot from it without problems as gunner, but when the gunner is KI, he doesn´t shoot.

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If the AI isn't engaging targets...could be a few things

I would look at cfgammo and cfgweapons parts

But also things like:

gunnerCanSee = CanSeeOptics+CanSeeEar+CanSeeCompass;

And maybe view geometry is blocking some?

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I tried your config-line, but it doesn´t work. Another thing I´ve noticed is, that the wiesel shoots on infantry, but not on tanks....so i think the problem is anywhere else.

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