Helifreak 0 Posted January 2, 2004 Hi! I´ve got some problems with my Bundeswehr Wiesel. I hope someone of you can help me...so, here are my problems: 1) The tank begins to tremble when the player is the commander and the engine is on. You can see the trembling best when time-acceleration is on *4000. 2) The KI gunner of the tank doesn´t aim on the opponent and doesn´t shoot at him. 3) I defined the gunner as the commander of the tank (the Wiesel's crew consists only of a driver and a gunner), but in gunner position, you can´t switch to driver position, and from the driver position you can´t switch to the gunner position. Thanks for your help, Helifreak Share this post Link to post Share on other sites
scousejedi 0 Posted January 3, 2004 1. Land contact / geometry ?? - a guess 2. Does the turret turn? It was a memory LOD problem. 3. My T70 (2 man crew) can go driver -> gunner but not gunner -> driver. So Im half was there. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class T72:Tank {}; class scj_t70: T72 { side=2; scope=2; VehicleClass="SCJArmored"; nameSound="Tank"; accuracy=0.70; crew=soldierECrew; hasGunner=true; hasCommander=false; driverIsCommander=true; gunnerAction="ManActT70Gunner"; gunnerInAction="ManActT72Gunner"; driverAction="ManActT70Driver"; driverInAction="ManActT72Driver"; maxSpeed=20; cost=2500; weapons[]={scjT70,Browning}; magazines[]={scjT70_AP,scjT70_HE,Browning}; model="\scj_sTank\scj_t70"; displayName="T-70"; etc Share this post Link to post Share on other sites
Helifreak 0 Posted January 3, 2004 When I define the driver as commander as you did, it works, but not with the gunner as commander. I tried everything with the landcontact and geometry lod, but it doesn´t work. And yes, the turret turns, you can shoot from it without problems as gunner, but when the gunner is KI, he doesn´t shoot. Share this post Link to post Share on other sites
BraTTy 0 Posted January 3, 2004 If the AI isn't engaging targets...could be a few things I would look at cfgammo and cfgweapons parts But also things like: gunnerCanSee = CanSeeOptics+CanSeeEar+CanSeeCompass; And maybe view geometry is blocking some? Share this post Link to post Share on other sites
Helifreak 0 Posted January 4, 2004 I tried your config-line, but it doesn´t work. Another thing I´ve noticed is, that the wiesel shoots on infantry, but not on tanks....so i think the problem is anywhere else. Share this post Link to post Share on other sites