j-man 0 Posted January 2, 2004 If I use the reveal command to reveal the location of the player to a helicopter, will the helicopter always know where the player is If so, then, is there a command to hide the players location? Share this post Link to post Share on other sites
sanctuary 19 Posted January 2, 2004 If you set this situation Play in Cadet (important to notice the locations) . -An AI is in command of 2 other guys -One of those 2 guys is you -In a long distance, you made an opposite AI that run from a waypoint to a far away other in a loop. -With a timed trigger, you make the officer to reveal the position of the opposite AI. -Ingame , the officier will say "Contact" and will aim to the opposite AI location (your other teammate will aim too) -If you look at the map , you will notice the enemy location. After a little while , the enemy location will disappear on the map , and the officer will say "Clear" and the 2 AI will go relax. But you know that the opposite AI is always running (as you placed it in loop waypoints on the editor) Conclusion : after a little while , if the revealed enemy dont stay in his revealed position , the AI will lost his track. So there is no need to "hide" again a revealed unit , as it is not revealed permanently. Share this post Link to post Share on other sites