USMC Sniper 0 Posted December 31, 2003 I have a few questions regarding some mission related stuff: 1) How can I make AI manned mortars fire into a place that they don't see? I don't want to make it a script where camcreated shells fall into the target area, I actually want the AI mortars to fire around the area where the target is. 2) Are there any fire scripts around? I need a fire that will make a hut for example appear as if someone set it on fire. 3) Is there a way for a helicopter to drop off some soldiers, and then have a group of soldiers who were already at the LZ go onto the helicopter? It doesn't work properly if I give them a get in waypoint to the helicopter because then they follow the helicopter to where ever it is on the map. 4) (I'm sure this has been asked before) Is there a way to call in an airstrike, and then have an airplane, either already placed on a map or camcreated, fly to the target area and drop say a napalm bomb? Also, if it's possible, set the target area in the map ingame by double clicking and creating a marker, instead of some big menu thing? Hopefully that stuff can be done, I'm pretty sure it can. Share this post Link to post Share on other sites
PicVert 0 Posted December 31, 2003 For 3 : Sincronize the  WP for the Helo "Load" and one for the group "getin" then sincronize it. They wait until the chopper is in WP and if the chopper is there before it wait until getin action of the group. For 4 : You have to put a script activated by soldier or trigger, who createvehicle then move to you then attack target _target. Sorry dont have time to put the script but if no reaply before I'll come back from holliday I post it ;) Edit : HAPPY NEW YEAR 2004 PicVert. Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 31, 2003 Thanks a lot, the third one worked fine, I'm completely forgot about synchronizing. I'm still looking on OFPEC for some airstrike scripts but I haven't found anything good yet. Share this post Link to post Share on other sites