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gruenkopf

Trouble with textures

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hi

we have some trouble with the textures in o2

first i build my model in cinema4d did the texturing and exported it as .3ds

then i saved it again in deep exploration to get the import in o2 working - cinema writes somehow not enough data for o2 -

after that i imported at in oxygen - model seems to apear right but somehow i dont get my textures work

i did the whole uwmapping in cinema

in deep exploration all textures are shown at the right place so i think my model is alright

and the problem lies at oxygens side

my questions:

1. does oxygen export support to have more than one texture aplied to one part of the model?

2. does oxygen support uw mapping?

3. if so can i import uw mapping from 3ds (3dstudio/ cinema4d / gmax?)

4. and is there a tutorial which describes the texturing of object with uw mapping?

i know about the one with planar backgroundmapping - i belief this one doesnt work for me

with an other model i have shown textures in oxygen but in flashpoint its all somehow grey

i packed the paa and pac files together with my model - but still grey

so can you please tell me which texturepaths i have to use?

and one last question ( for this time ;-) ) whats the difference between paa and pac?

thx in advance

greetings

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Some things to check:

Make sure your textures are in the correct size

When importing make sure the textures are either in .jpg or .tga an see that they are in the same folder that the model is in when importing to O2.

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