jaenak 0 Posted December 20, 2003 Is it possible to make the mission fail if the player drops his rifle or drops his to pick up a different one? And if not, is it possible to eliminate the ability for the player to drop a weapon? And if the answer to either of these are yes, then how would I do it? Share this post Link to post Share on other sites
m21man 0 Posted December 20, 2003 Sorry, that wouldn't work (What I had suggested). Share this post Link to post Share on other sites
jaenak 0 Posted December 20, 2003 What wouldn't work? The thing I'm asking about or something you had thought of as a possible solution? Share this post Link to post Share on other sites
the_unknown_one 0 Posted December 20, 2003 I think you can do it... you give the man like a m16 (thats what well use for this example), and have a trigger that says this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Type: End1 Condit: !(man1 hasweapon "m16") ;man1 is just a variable name, if you want it for the player, ;then you an just replace man1 with player I hope this works. what it does is to check if man1 hasnt got an m16, and then it will end the mission if he hasnt got it. the_unknown_one Share this post Link to post Share on other sites
jaenak 0 Posted December 20, 2003 Thanks dude! It works. Share this post Link to post Share on other sites