chard 0 Posted November 28, 2003 Hi. Â Is there a was to use Visitor to create and place objects for OFP missions (like CTF and DM). Â The visual interface, being able to move things around in relation to each other is great, but the OFP mission editor is rather clumsy (but still good). Â Is there a way to extract important info regarding object type, position and orientation that could be used in a mission.sqm? I've opened Visitor's .pew file, abd have found objects I've named, but the code associated with that object is baffling. Alternatively, is there a way to interface bulldozer with OFP's mission editor? Tough questions unless the answer is no. Â Hopefully OFP2's mission editor will have a Bulldozer interface. Â Seems reasonable. Thanks Chard Share this post Link to post Share on other sites
Yamato 0 Posted December 12, 2003 I think the answer is no since Buldozer, while it uses same graphic engine as OFP does, is a completely different program. There is one closest solution which is to 1) make a wrp. 2) make a script which extracts Carthesian coordinate and the azimuth for all objects in the island and outputs it in sqm-compatible form 3) Copy and paste whatever output it may be OR a) make a wrp b) if you are a fine C/C++ programmer (or Java ...or Python... you name it), you can make a program that extracts position and azimuth of all objects in a wrp file (I believe OFPEC had a file spec for Wrp file.) But, since making (2) script will be pain in the A_S and making a wrp file by itself (with all the cpp, correct folder structure, etc) is kindda cumbersome, I suggest that you make a script where you can: 1) Camcreate an object 2) Move its position precisely 3) Modify angle precisely 4) output each object's coordiate onto a text box exempli gratias. Share this post Link to post Share on other sites