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DeLiltMon

Texture swapping

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Does anyone know if it's possible to swap the textures on a pre-defined selection such as the brake lights (can't remember the Czech name for the selection) on a vehicle via a user action?

If so how would I go about doing it?

Any input appreciated

DLM

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DeLiltMon:

If you define the selection (is it StopaPL?, or something like

that) in CfgModels, it should open up to setobjecttexture.

If you do that, though, I don't know if the 'default' animation/

texture change will work properly. Check how 'vrtule' is

re-textured in some plane afterburner scripts for more info.

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