frankie2spankie 0 Posted November 17, 2003 Ok, this is what i need I want a condition which checks to see if a unit has fired a flare within a given area. Tried a couple of things, such as got ammo...but the trigger is activated if the unit drops the flare. Help purlease Share this post Link to post Share on other sites
the_unknown_one 0 Posted November 17, 2003 urm, ok, i may be a bit rusty on OPF scripting, but here's my go: have a trigger grouped to the player/person who is firing the falre, and have it set to Present, and in the On activatiopn box have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> a1 = true ;you can have a1 as anything else, its just a variable. then, in the person to fire the flare's init line have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["fired",{[_this select 1]exec "firedflare.sqs"}] then in firedflare.sqs have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?_this select 0 != "thenameoftheflarelauncher": exit a2=true ;again, you can change a2 to something else. In another trigger put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condit:a1 && a2 OnActiv:blahblahblah etc. (the thing you want to happen) This should work, iI hope it does. the_unknown_one Share this post Link to post Share on other sites
RED 0 Posted November 17, 2003 You can also use the onflare scripts built into OFP, have a search from them. RED Share this post Link to post Share on other sites