nierop 0 Posted November 14, 2003 Hi all, What I want to use in my map is the animation of "Flagtaking" while the player is in a dialog. My problem is that the animation is ended after 4 sec. so my character returns to his normal stance (what i dont want him to do as he is still in the dialog). So now the question; is there a way to stop the animation half way? I know for sure it is possible, as it is the same animation used for rearming at ammocrates; you only stand up again after walking away from the crates. I really would appreciate some help. Cya, Pimmelorus [ZEUS] Share this post Link to post Share on other sites
BraTTy 0 Posted November 15, 2003 Could also maybe ...slow down time? Share this post Link to post Share on other sites
nierop 0 Posted November 15, 2003 Ah no, I think I got it. I tried putting the switchMove command in a a 1 sec loop. This keps the character in the animation. Thanx Bratty for reply. Share this post Link to post Share on other sites
nierop 0 Posted November 15, 2003 Hmmm, seems that when I end the animation by using: player switchMove "" I do not regain control over the character. I do when I use playMove instead of switchMove, however, I hav to wait for the whole anim sequence to stop (takes about 10 secs.). Does anyone knwoa way to regain control over my character immediately after the {player switchMove ""} bit? Or how to end a playMove command immediately? Thnx, Pimmelorus Share this post Link to post Share on other sites
B-2-0 0 Posted November 15, 2003 It's a long-shot, but can't u switchmove the player back to the 'ready' stance when the loop is finished? *Ed* There is a map on Zeus called 'Airfield' that uses this method for rearming at ammo crates via a dialog....Get yer un-pbo tool out and have a look-see Share this post Link to post Share on other sites