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StrayBullet

Island making

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Hey there

I Have created my island in visitor and it works fine when I check it out in buldozer, however once I pbo it with MakePBO from amalfi and try to load it into OFP the game wont load correctly, I have tried the tutorial with different configs and my own with different configs.

So can someone make a small island in visitor create a working config.cpp and send it to me or post where i could download it.

This would help me alot thanks in advance!

-StrayBullet

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Guest

DON'T USE MAKEPBO FOR ISLANDS!!!! That's what is stuffing it up. Use StuffPBO.

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Great thanks!! I'am going to check it out right away!

I'll post my progress on this annoting problem here!

Thanks again!

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So far so good now it loads into the editor but it doesnt work when i press preview, then OFP reverts to desktop and I have to take ange management classes sooner than I had expected.

What to do?

-StrayBullet

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Sample Config:

Quote[/b] ]

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define ReadAndWrite 0 //! any modifications enabled

#define ReadAndCreate 1 //! only adding new class members is allowed

#define ReadOnly 2 //! no modifications enabled

#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied

#define WeaponNoSlot 0 // dummy weapons

#define WeaponSlotPrimary 1 // primary weapons

#define WeaponSlotSecondary 16 // secondary weapons

#define WeaponSlotItem 256 // items

#define WeaponSlotBinocular 4096 // binocular

#define WeaponHardMounted 65536

class CfgPatches

{

class Whatever

{

units[] = {};

weapons[] = {};

worlds[] = {"Whatever"};

requiredVersion = 1.90;

};

};

class CfgVehicles{};

class CfgSurfaces{};

class CfgEnvSounds {};

class CfgWorlds

{

class DefaultWorld {};

class Whatever: DefaultWorld

{

access=3;

description="NameToAppearInEditor";

icon="\Whatever\Whatever.paa";

worldName="\Whatever\Whatever.wrp";

cutscenes[] = {"..\addons\Whatever_anim\intro"};

plateFormat="ML$ - #####";

plateLetters="ABCDEGHIKLMNOPRSTVXZ";

startTime="6:30";

startDate="10/4/82";

startWeather=0.000000;

startFog=0.000000;

forecastWeather=0.000000;

forecastFog=0.000000;

seagullPos[]={5128,226,3300};

ilsPosition[]={0,0,0};

ilsDirection[]={0,0.080000,1};

ilsTaxiIn[]={};

ilsTaxiOff[]={};

centerPosition[]={5735,5464,0};

class Sounds

{

sounds[]={};

};

class Animation

{

vehicles[]={};

};

class Names

{

class SomeTown

{

name="SomeTown";

position[]={7154,2745,50};

};

class SomeOtherTown

{

name="SomeOtherTown";

position[]={6583,10633,50};

};

};

};

};

class CfgWorldList

{

class Whatever{};

};

Hope that helps!

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The config works great and it solved my town naming issues, however it still crashes to desktop when I try previewing it, can it have somethin gto do with textures?

Maybe this will help, in bulldozer I dont get a map pressing "m" key. Is that normal?

I really appreciate the help!

-StrayBullet

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Guest

Ahh...no idea. I don't use Visitor sad_o.gif

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Guest

I started my islands a long time ago when the only tool around was WRPEdit....so continuing with that (there's format issues to do with that decision). If I was starting a new island now, I would use Visitor or WRPTool. smile_o.gif

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I tried making an island in WRPTool and used the config.cpp that you gave me, and it worked like a charm!! biggrin_o.gif

Though imiss the texture belnding automatics from visitor... sad_o.gif

Is there and easy way to work around that?

Thanks again for all the help!!

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Though imiss the texture belnding automatics from visitor...

I usually dont want to poke into Visitor topics to bloat about WrpTool, but since you're directly asking... The next public version of WrpTool will have texture TRANSITION maker (not files, the texture transitions on your islands terrain).

And no, I have no idea when the next version will be released, but it should be soon.

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