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Sharia

Getting a pilot and gunner to jump into cobra?

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Hi.

I've looked around using the search function, and couldn't find this... but if there is a topic, then I'm sorry. sad_o.gif

Anyway... I want to know how to do two things. The first, would be how do I have a pilot and gunner run from a location and jump into a vehicle? (In this case, an AH-1 Cobra) As if it were a "scramble" situation...

My second question is, how do I have a helicopter sit on the ground until it is called up on radio trigger? I usually have to set two waypoints, so the helicopter just takes off and waits in mid air, which I don't like.

Any help is welcome.

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1.

You either give them a Get In waypoint on the Cobra, or if you're using a script or a trigger there's a command you use, but I don't know it by heart. Not sure if that's what you mean either. Someone else can probably answer that question.

2.

You can have its waypoints set as if it was going to take off right away, but you have its fuel set to the bottom, 0. (Either using the slider or theHelisName setFuel 0) Then you put the following into your radio trigger's On Activation field:

theHelisName setFuel 1

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Thanks for the help.

Now... my second question is...

I used a simple script to make a hind drop off 4 spetznaz soldiers off, about .5 of a second between eachother, which was great -- however, the hind simply landed, and picked them up again! And they're not even in the same group. How do I prevent?

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Add the following after each code for ejecting:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unassignVehicle theUnitName

Change theUnitName to each soldier's individual name also.

You're welcome smile_o.gif

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Add the following after each code for ejecting:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unassignVehicle theUnitName

Change theUnitName to each soldier's individual name also.

You're welcome smile_o.gif

unassignvehicle didn't work, for some reason. sad_o.gif

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop

Man1 action ["EJECT",hind1]

~.5

Man2 action ["EJECT",hind1]

~.5

Man3 action ["EJECT",hind1]

~.5

Man4 action ["EJECT",hind1]

~.5

Man5 action ["EJECT",hind1]

~.5

Man6 action ["EJECT",hind1]

~.5

Man7 action ["EJECT",hind1]

~.5

Man8 action ["EJECT",hind1]

~.5

Man9 action ["EJECT",hind1]

~.5

Man10 action ["EJECT",hind1]

~.5

Man11 action ["EJECT",hind1]

~.5

Man12 action ["EJECT",hind1]

exit

That's the script I'm using for the eject thing, which is in a trigger... it does the job, but the hind just lands again, and the soldiers hop back in. The most humorus thing is that it landed RIGHT next to my american base, and just took off again...

...Most pointless and risky insertion/extraction EVER. biggrin_o.gif

But yeah, I don't know where I should put that "unassignVehicle theUnitName" thing...

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Try putting it right after the ejection command

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Man1 action ["EJECT",hind1]

unassignVehicle Man1

~.5

Man2 action ["EJECT",hind1]

unassignVehicle Man2

~.5

etc...

like that. smile_o.gif

[Gareth Gates must die]

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Brilliant, thanks. biggrin_o.gif

*Beguns work on a blackhawk parachute insertion of insane levels* biggrin_o.gif

PS: This question must of been asked a million and one times, but how do I have... say an AI controlled UH60 drop off a squad of soldiers, and bugger off when they're all infilled? (Me being the officer in charge of the rangers, 'course.)

PPS: Noticed that the "XM177e2" looks more like a colt M733 Commando... heh. tounge_o.gif (Been playing with officer loadouts. Fun fun.)

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To make sure that the pilot and gunner go into the chopper, you have to do the following steps. I often had the problem that a Get In Waypoint alone was not working.

1. In the name field of the chopper write for Example Cobra_1

2. In the init field of the pilot type: this assignasDriver Cobra_1;

3. In the init field of the gunner type: this assignasGunner Cobra_1;"

4. Now place a Get In Waypoint close to the chopper and your crew will enter the chopper.

There is also a Mission Editing FAQ, where you could find the answers to your questions.

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