ExtracTioN 0 Posted October 31, 2003 Hi all I added 3 proxies into my model 1 pilot 1 copilot and 1 gunner but in game the copilot is not visible it has to do something with config.cpp I am sure But if I define the copilot as the commander the chopper acts weird so how can I make the copilot a dummy that seats there only next to the pilot that doesnt command and fire he must only seat there as for realism need a help if it is possible Share this post Link to post Share on other sites
dm 9 Posted October 31, 2003 The CoPilot is simply a dummy proxy, think of it as an extra cargo slot. Unfortunately I think this may be another thing that fell prey to the "rush" coding when BIS had to finish the game for release. There is no way to have a "real" copilot for the helicopter, as you said, defining him as commander screws the helo up because of the game engine coding - commander support for helicopters is simply not included in the game engine, and as cargo he would not be able to do anything to affect the operation of the helicopter. I'm afraid its just another game engine limitation. Share this post Link to post Share on other sites
BraTTy 0 Posted November 1, 2003 can use some of these settings in cfgvehicles to control what he can do: hasDriver=true; hasGunner=false; hasCommander=false; driverIsCommander=false; // default: if there is no commander, gunner is commander cargoIsCoDriver[] = {false}; Share this post Link to post Share on other sites
ExtracTioN 0 Posted November 1, 2003 thanks I shall try it hope it works Share this post Link to post Share on other sites