Trenchfeet 0 Posted October 13, 2003 I've been working on the turrent proplem again and this is the best i've come up with. It is only good for the ai. It is also meant as an experiment to the storch addon i made ages ago. Well have a look and tell me what you think What you will need; Test mission and edit of the mg link (-Put the addon tgaamg.pbo in your addons folder) (-Put TailGun EXP.Intro in your user missions folder) Mission is under desert island -> TailGun EXP Fi-156 Storch link P51 link Share this post Link to post Share on other sites
bonko the sane 2 Posted October 13, 2003 First of all,this is a big improvment in the development of flexible MG's in planes. At the distance it works very well,but if u get close I could see a white MG (a Maxim?) +\- 1 meter above the storch ( can u not make the MG invisible? ),that didnt bother me too much,the big problem was that several times, after i shot the storch down (and it exploded and crashed) the MG kept on shooting at me And when i played the storch as pilot my crazy MG shot the P51 down everytime,maybe the new MG is a bit too powerful? This is meant as constructive criticism, 'cos i really hope u develop this idea more,good job . Share this post Link to post Share on other sites
Trenchfeet 0 Posted October 13, 2003 I've updated the mg and mission (put the mission in your user missions folder again as it has the update) so you don't see the white anymore. Fixed the mg shoting after being shot down  Same link as above The mg has to be invisable because if it was textured you would see it bouncing around above, below, left and right of the plane. Also when flying to attack the plane (storch) you wouldn't see the turrent turn. I left the damage power of the mg the same because it makes a poor defenceless plane pack a punch. Share this post Link to post Share on other sites
BraTTy 0 Posted October 14, 2003 Haven't tried it yet ,but sounds great! Don't you worry i hadn't missed this post,just wanted to comment Busy with stuff ,sounds like your taking care of it and hopefully I can implement in the Helldiver,I'll give it a try soon and can give you some feedback Share this post Link to post Share on other sites
Yoshiro 0 Posted October 14, 2003 I'll test it out in a bit. Share this post Link to post Share on other sites
Yoshiro 0 Posted October 14, 2003 LOL trench, its Indiana Jones and the Last Crusade all over again. All I have to say about the flying gunner combination right now is "sorry son, they got us" ::edit:: for all those who haven't seen teh last crusade, indy's dad shoots their own tail off. With the storch's tendancy to bounce up and down in flight the gunner hits the tail alot hehe. Share this post Link to post Share on other sites
Trenchfeet 0 Posted October 14, 2003 LOLz yeah no need to shoot the enemy down when he can do it him self Its an easy bug to fix if i ever update the storch it just needs the tail part of the geo lod removed Share this post Link to post Share on other sites
Yoshiro 0 Posted October 14, 2003 Hehe I find it funny as hell, I might just try and recreat the Last Crusade lol, to bad I don't have all the fighters I need to do it. Share this post Link to post Share on other sites
Yoshiro 0 Posted October 22, 2003 Trench just on a side note since I didn't want to start a new thread for this. Any news on your planes? Its been awhile. Share this post Link to post Share on other sites
Trenchfeet 0 Posted October 23, 2003 Some time next week (i hope again ) maybe wednesday. But it depends on when Igor can find time to redo a script for me. If hes able to finish it by then i will release them asap Share this post Link to post Share on other sites