partieboi 0 Posted September 30, 2003 hi ive gotta problem with my island in flashpoint, where ive placed forests, trees and roads in vistor they r fine in the right place and in buldozer but when i pbo it and go on flashpoint the forests etc r not in the correct place plz help here's a few pics 2 show u wut im on about http://www.ofpworld.netfirms.com/Screenies.htm Share this post Link to post Share on other sites
Tankfanatiker 0 Posted September 30, 2003 hmmmmmmmmm i dont know thats very strange is your map in 256x256 pixel? Share this post Link to post Share on other sites
partieboi 0 Posted September 30, 2003 no 128X128 pixels, its only a small island Share this post Link to post Share on other sites
BoonieRat 0 Posted October 7, 2003 Did you match the pixels to the units in visitor?. Both 128 x 128 I mean... Using a 128x128 pixel heightmap with a 256x256 'visitor unit' map will result in a different terrain resolution which will mess things up... Share this post Link to post Share on other sites
partieboi 0 Posted October 9, 2003 i made it in 128x128 pix Share this post Link to post Share on other sites
BoonieRat 0 Posted October 9, 2003 How about when you started a new project in visitor?. You get the choice of which 'Dimension settings' you pick(256 x 256 is default) If you did'nt put in 128 x 128 there it will fugg up the terrain detail settings. Visitor needs one terrain height point (pixel) for every visitor unit(dimension setting). Do they match?... You have to choose 128 x128 pixels in photoshop instead of 256 x 256, is this what you mean by pixels, or the 'units' in visitor?... Share this post Link to post Share on other sites
partieboi 0 Posted October 16, 2003 the units in vistor no nothing was wrong with the textures its the roads and trees and well all the objects i put them in vistor look on the 3d view and its all fine everythings in place but when i pbo it and play it on flashpoint all the objects move 2 a different place and alot of them go into the water. the 128X128 is the size of the map Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 16, 2003 make a newisland (only for testing) and write here if the problem occurs again Share this post Link to post Share on other sites
partieboi 0 Posted October 16, 2003 yer it happened again here are 2 pictures one in vistor and one in flashpoint http://www.parties-site.150m.com/ im thinking its some setting somewhere coz it seems 2 me that the objects r goin in the same place all time on every island i make this island is 256X256 Share this post Link to post Share on other sites
partieboi 0 Posted October 17, 2003 can anyone help i really need 2 get around this problem Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 17, 2003 which tool do you use to import the terrain? Share this post Link to post Share on other sites
partieboi 0 Posted October 17, 2003 wut u mean i don't import it i make it from scratch in vistor Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 18, 2003 test 2 Â : 1. open a paint programm 128x128 pixel RBG fill it with black colour paint with white your heigh of the map add alpha channel save as 32 bit targa (tga) 2. use ketgetys tga ase converter import terrain try it again, mayby some information are missing if you only use visitor (dont know) here is an example tga, so you need only to begin with step 2 >> Download me << Share this post Link to post Share on other sites
partieboi 0 Posted October 18, 2003 ur j/k rite i have 2 make my island again, i converted that tutisland and imported it but it wiped over my island. and i have no clue wut u mean on how 2 make a height map. i 4got 2 say 2 u that the first time i tryed makin a island using vistor it worked fine, i think it's since i did the Z: drive thing that fixed all the problems with textures and things but then this started happening Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 18, 2003 ...try at first to do a working map i only looking for a problem the z: drive cant be the reason Share this post Link to post Share on other sites
partieboi 0 Posted October 18, 2003 k i had a working map be4 but the only problem was the textures they just came out white then i made the Z: drive and eveything worked fine except this problem im having now Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 18, 2003 textures white? check where the textures are check if the path is in system preference and if the transitional texture are paa or pac(options) Share this post Link to post Share on other sites