Stag 0 Posted September 25, 2003 I'm trying to set up a pre-planned artillery mission, but when I try I get an error message. Here's the inti_general file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; SP/MP Fire Spt Pack ; by snYpir ; general variables ; ----------------- ; here you can make the spt pack only look for particular init files ; required from version 1.28 of the spt pack onwards, otherwise init_reinforce.sqs will not load sny_arty_var_load_init_artillery_sqs = true sny_arty_var_load_init_closeair_sqs = true sny_arty_var_load_init_airstrike_sqs = true sny_arty_var_load_init_extraction_sqs = true sny_arty_var_load_init_reinforce_sqs = true ; one target marker (must exist on map, a marker of any colour and type) sny_arty_var_TargetMarker = "mTarget" sny_arty_var_TargetMarkerType = "SNY_target" sny_arty_var_TargetMarkerColour = "ColorBlack" ; the delay before a 'request support' radio message is cancelled ; this is used to prevent a single player preventing all other players of the same side ; from calling artillery. After this many seconds the range circles will clear and artillery ; will be available to all once again sny_arty_var_range_circles_timeout = 20 ; you can turn off range markers here. DO THIS IF YOU ARE RUNNING THE SPT PACK ON A SLOW LAN. sny_arty_var_show_range_circles = true ; find clear landing position in extractions? you may want turn turn this off on dense islands sny_arty_var_find_clear_lz = true ; show dust effects? sny_arty_var_show_shell_dust_effects = true sny_arty_var_show_helo_dust_effects = true ; colour of dust ("DUST","GRASS","SAND" or "DESERT") sny_arty_var_dust_colour = "GRASS" ; array of laser designator types ; assumes that they all create a "LaserTarget" as per the BIS laser designator sny_arty_var_laser_types = ["LaserDesignator","LaserDesignatorOH","BAS_Soflam"] ; group setup ; ----------- ; GroupIDs for fire control officers (automatically created) - for radio message mainly sny_arty_var_firecontrol_west_id = ["Hotel","GroupColor0"] sny_arty_var_firecontrol_east_id = ["Hotel","GroupColor0"] sny_arty_var_firecontrol_resistance_id = ["Hotel","GroupColor0"] sny_arty_var_firecontrol_civilian_id = ["Hotel","GroupColor0"] ; make true to allow ALL players in a group to call artillery. Make false to only allow the leader. ; Careful - if AI is the leader, support will essentially be unavilable (AI can't call arty) sny_arty_var_allow_all_to_call = true ; radio setup ; ----------- ; if you have SEB Nam Pack 2, the following radio types are available: ; "sebprc25" ; "sebtyp63" ; radio setup - does a radio weapon have to exist in a player's group in order to call arty? sny_arty_var_require_radio = true ; radio setup - enter types of radios that must be in this players group in order to ; be able to call arty (ensure sny_arty_var_require_radio equals true above also) sny_arty_var_radio_types = ["sebprc25","sebtyp63"] ; radio setup - which sides can see which radio triggers, and what are the messages? ; -1 for not used ; channel ALPHA - 1 ; channel BRAVO - 2 ; channel CHARLIE - 3 ; channel DELTA - 4 ; channel ECHO - 5 ; channel FOXTROT - 6 ; channel GOLF - 7 ; channel HOTEL - 8 ; channel INDIA - 9 ; channel JULIET - 10 sny_arty_var_radio_west = 7 sny_arty_var_radio_west_msg = "Request Support" sny_arty_var_radio_east = 8 sny_arty_var_radio_east_msg = "Request Mortars" sny_arty_var_radio_resistance = 9 sny_arty_var_radio_resistance_msg = "Request Support" sny_arty_var_radio_civilian = 10 sny_arty_var_radio_civilian_msg = "Request Support" ; a misc radio channel sny_arty_var_radio_misc = 1 ; allow the player to choose the debus type for alternate drop-offs (with regards to extractions)? ; if not, the definition in init_extraction.sqs is used sny_arty_var_allow_user_to_select_dropoff_method = false ; use the action menu as well as the radio to call support? ; you can make the radio channels above all -1 (except for the misc radio channel) ; if you are using this ; be aware that support will not be available in vehicles, however sny_arty_var_action_activate = false ; pre-defined fire missions ; ------------------------- ; these will automatically be initiated at the start of the mission ; the commented out definitions are examples ; format: ; _predefined_array = [ ; 0 - mission name (from init file) - STRING ; 1 - duration - NUMBER ; 2 - start time (use decimal time, ie 7.5 is 07:30). Use 0 for immediately. - NUMBER ; 3 - position of target - ARRAY ([NUMBER,NUMBER]) ; 4 - calling side - SIDE ; ] ; INDEX => 0 1 2 3 4 ;----------------------------------------------------------------------------------------- ------ ;_predefined_closeair1 = ["Apache Flight",120,0,getpos tank,west] ;_predefined_closeair2 = ["Mi24 Flight", 120,0,getpos tank,east] ;_predefined_arty1 = ["105mm (HE)", 120, 5.55,getpos tank,west] ;_predefined_extract1 = ["Huey", 0, 0,[7941.222656,4672.583496,0],west] ;_predefined_closeair3 = ["A10",120,0,getpos tank,west] ;_predefined_airstrike = ["Napalm",120,0,getpos tank,west] ; plug the above arrays into sny_arty_var_predefined_array here _predefined_arty1 =["105mm (HE)", 120, 5.55,getpos t1,west] Any thoughts? thanks in advance. Share this post Link to post Share on other sites
Rudedog 0 Posted September 25, 2003 What's the error message? Â Change it to this and it should work: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; INDEX => Â Â Â Â Â Â Â 0 Â Â Â Â Â Â Â 1 Â 2 3 Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â 4 ;----------------------------------------------------------------------------------------- ------ ;_predefined_closeair1 = ["Apache Flight",120,0,getpos tank,west] ;_predefined_closeair2 = ["Mi24 Flight", Â 120,0,getpos tank,east] _predefined_arty1 = Â Â ["105mm (HE)", Â 120, 5.55,getpos tank,west] ;_predefined_extract1 = Â ["Huey", Â Â 0, Â 0,[7941.222656,4672.583496,0],west] ;_predefined_closeair3 = ["A10",120,0,getpos tank,west] ;_predefined_airstrike = ["Napalm",120,0,getpos tank,west] ; plug the above arrays into sny_arty_var_predefined_array here sny_arty_var_predefined_array = [_predefined_arty1] Share this post Link to post Share on other sites
Stag 0 Posted September 25, 2003 CORRECTION: Sorted! Got to watch my syntax. Many thanks! Share this post Link to post Share on other sites
Tibby595 0 Posted September 29, 2003 where do you find an arty script for use with 1.75+ NO ADDONS if you can give it to me in .txt form that would be best thanx in advance Share this post Link to post Share on other sites