KeyCat 131 Posted September 22, 2003 Playing around with a script to improve enemy AI's reactions to suppressive fire (i.e keep their heads down). Wonder how suppressive fire usually is performed in RLâ„¢ with a M60 or PK. Is it longer bursts or short 3-5 shot bursts, or maybe there is no generic rule? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
BAD ASS JACK 0 Posted September 22, 2003 You could fire it at a higher rate but i dowt it would be very acurate, i think the military are told in training to fire the weapon in 3-5 round bursts to avoid jamming and to keep the shots on target... Share this post Link to post Share on other sites
KeyCat 131 Posted September 23, 2003 Thanks for your reply BAJ, as it is now you have to fire ~10+ rounds sustained in full auto for it to affect the enemy. Now when you bring up jamming I wonder if this is a "feature" people wan't? Lets say that your MG had a random chance to jam if you fired full auto for longer periodes? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Wadmann 0 Posted September 23, 2003 Aeon is working on a gun jam for his FIA mod. Here is a link to it where he reveals this new feature. I think it is a welcome addition to the game as it adds a random element that is another one of the real hazards of warfare. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Wadmann Share this post Link to post Share on other sites