PicVert 0 Posted September 16, 2003 I found that problem with my new addon HUMVEE Eagle, the turret of the gunner come with full armored turret the gunner cannot see truth the turret in optical view :P The optical view stay inside the turret and the distance of view cannot be changed like in JeepMG. Maybe some one as knowledge of that and can help me to end this addon ?? otherwise I will test some script to pass that Share this post Link to post Share on other sites
AirwolfPL 0 Posted September 16, 2003 I found that problem with my new addon HUMVEE Eagle, the turret of the gunner come with full armored turret the gunner cannot see truth the turret in optical view :P The optical view stay inside the turret and the distance of view cannot be changed like in JeepMG. Maybe some one as knowledge of that and can help me to end this addon ?? otherwise I will test some script to pass that  I encountered same problem with gunner's optics view just 2 days ago (when I've put the M2 on the VW Microbus ;-) I wasn't able to solve this problem anyways It seems that gunnerview memory point is totally ignored on wheeled vehicles, but ViewOptics settings are working correctly anyways Share this post Link to post Share on other sites
BraTTy 0 Posted September 16, 2003 And you played with a gunnerview vertex in memory lod? Share this post Link to post Share on other sites
dm 9 Posted September 16, 2003 The OFP engine does not support wheeled vehicles having a sepearte optics model for the gunner (it will display it, but it won't manipulate it (move it round) This is why the Jeep MG has "empty" optics, which just makes the gunner look down the barrel of the model, rather than through a specific optic model/texture. It is indeed a game engine limitation, but not a new one... Share this post Link to post Share on other sites
PicVert 0 Posted September 17, 2003 Yes the gunnerview point is completly ignored, The problem apparently solved by AKM74 on his BTR-60 wheeled vehicle with optic working dunno how he played with gunnerview in config but in my case it did'nt work AKM74 are you in this forum lol HELPPPPPPPPP lol ;) if some one as an explication for this could be very usefull. Share this post Link to post Share on other sites
PicVert 0 Posted September 17, 2003 Ok I know now The solution is provided by the alpha blending of the inside optic or a litle hole in the turret then when you call the optical view the optical must be centred to those tricks and you have the optic but you cannot use the zoom is pseudo optical view for wheeled vehicles ;) Share this post Link to post Share on other sites
Sigma-6 29 Posted September 26, 2003 ---and. . . the gunner's proxy is added to the 'otochlaven' selection in the o2 model. this allows him to rotate with the gun barrel and remain 'boresighted'. Not exactly 'realistic' in vehicles where the gunner doesn't move with the barrel, but them's the sacrifices that must be made. .. Share this post Link to post Share on other sites
PicVert 0 Posted September 27, 2003 yes forget that thx Sigma-6 Share this post Link to post Share on other sites
Sigma-6 29 Posted October 31, 2003 I'm having an odd thing happen with vehicles configured like this: The driver can be seen perched on top of the hull above his seat, occluding the gunner's sight, and he's shown as a cargo animation instead of a driver animation. . . . he's not always there, and often he'll disappear. . . anyone know why this happens/seen this before? Share this post Link to post Share on other sites