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Maybe new limitation in ofp ?

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I found that problem with my new addon HUMVEE Eagle, the turret of the gunner come with full armored turret the gunner cannot see truth the turret in optical view :P

The optical view stay inside the turret and the distance of view cannot be changed like in JeepMG.

Maybe some one as knowledge of that and can help me to end this addon ??

otherwise I will test some script to pass that sad_o.gif

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I found that problem with my new addon HUMVEE Eagle, the turret of the gunner come with full armored turret the gunner cannot see truth the turret in optical view :P

The optical view stay inside the turret and the distance of view cannot be changed like in JeepMG.

Maybe some one as knowledge of that and can help me to end this addon ??

otherwise I will test some script to pass that  sad_o.gif

I encountered same problem with gunner's optics view just 2 days ago (when I've put the M2 on the VW Microbus ;-)

I wasn't able to solve this problem anyways sad_o.gif

It seems that gunnerview memory point is totally ignored on wheeled vehicles, but ViewOptics settings are working correctly anyways

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The OFP engine does not support wheeled vehicles having a sepearte optics model for the gunner (it will display it, but it won't manipulate it (move it round)

This is why the Jeep MG has "empty" optics, which just makes the gunner look down the barrel of the model, rather than through a specific optic model/texture.

It is indeed a game engine limitation, but not a new one...

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Yes the gunnerview point is completly ignored, The problem apparently solved by AKM74 on his BTR-60 wheeled vehicle with optic working dunno how sad_o.gif he played with gunnerview in config but in my case it did'nt work crazy_o.gif

AKM74 are you in this forum lol HELPPPPPPPPP lol ;)

if some one as an explication for this could be very usefull.

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Ok I know now biggrin_o.gif

The solution is provided by the alpha blending of the inside optic or a litle hole in the turret then when you call the optical view the optical must be centred to those tricks and you have the optic but you cannot use the zoom is pseudo optical view for wheeled vehicles ;)

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---and. . .

the gunner's proxy is added to the 'otochlaven' selection in the o2 model. this allows him to rotate with the gun barrel and remain 'boresighted'.

Not exactly 'realistic' in vehicles where the gunner doesn't move with the barrel, but them's the sacrifices that must be made. ..

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I'm having an odd thing happen with vehicles configured like this: The driver can be seen perched on top of the hull above his seat, occluding the gunner's sight, and he's shown as a cargo animation instead of a driver animation. . . . he's not always there, and often he'll disappear. . . anyone know why this happens/seen this before?

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