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LightWalker

Lightpoles

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How do I add some extra lightpoles in a map without using an editorupgrade. The lightpoles are already in the data3d.pbo file, but how can i adress them ?

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You can't.  They weren't given a classname, which is why you need an editor update addon.

Doolittle

P.S.Hmmm...Sept. 11th sad_o.gif

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Quote[/b] ]class CfgNonAIVehicles

{

class StreetLamp

{

model="";

destrType=DESTRUCTTREE;

simulation="StreetLamp";

colorDiffuse[]={0.900000,0.800000,0.600000};

colorAmbient[]={0.100000,0.100000,0.100000};

brightness=1;

armorBulb=1;

};

class StreetLampWood: StreetLamp

{

scope=1;

model="lampadrevo";

};

class StreetLampMetal: StreetLamp

{

scope=1;

model="lampazel";

};

};

Not much you can do with that really I guess....maybe? rock.gifsad_o.gif

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smile_o.gif

Ok so they were...but something is missing...'cause when I try those, my game crashes.

crazy_o.gif  biggrin_o.gif  rock.gif  crazy_o.gif  blues.gif

Doolittle

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It's the "cfgNonAIVehicles" that is the problem I suspect. Crater are in the same section of the config and they can be added in via Editorupgrade102, so the trick is to look at that, see how it is done and make it I guess....  rock.gif  smile_o.gif

EDIT:

Although just thinking about it, maybe there's a good reason it wasn't put in the Editorupgrade102......Kegs might have had a good reason...

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