LightWalker 0 Posted September 10, 2003 How do I add some extra lightpoles in a map without using an editorupgrade. The lightpoles are already in the data3d.pbo file, but how can i adress them ? Share this post Link to post Share on other sites
Doolittle 0 Posted September 11, 2003 You can't. Â They weren't given a classname, which is why you need an editor update addon. Doolittle P.S.Hmmm...Sept. 11th Share this post Link to post Share on other sites
Guest Posted September 11, 2003 Quote[/b] ]class CfgNonAIVehicles{ class StreetLamp { model=""; destrType=DESTRUCTTREE; simulation="StreetLamp"; colorDiffuse[]={0.900000,0.800000,0.600000}; colorAmbient[]={0.100000,0.100000,0.100000}; brightness=1; armorBulb=1; }; class StreetLampWood: StreetLamp { scope=1; model="lampadrevo"; }; class StreetLampMetal: StreetLamp { scope=1; model="lampazel"; }; }; Not much you can do with that really I guess....maybe? Share this post Link to post Share on other sites
Doolittle 0 Posted September 12, 2003 Ok so they were...but something is missing...'cause when I try those, my game crashes. Â Â Â Â Doolittle Share this post Link to post Share on other sites
Guest Posted September 12, 2003 It's the "cfgNonAIVehicles" that is the problem I suspect. Crater are in the same section of the config and they can be added in via Editorupgrade102, so the trick is to look at that, see how it is done and make it I guess.... Â Â EDIT: Although just thinking about it, maybe there's a good reason it wasn't put in the Editorupgrade102......Kegs might have had a good reason... Share this post Link to post Share on other sites