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dupa1

A few questions about player voice (radio protocol)

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1. I want my player unit to speak in the same voice as defined in the profile.

The units I placed in the editor have a selection of voices in the attributes. These seem to override the profile data, as there is no "default" option to select.

 

2. I want to assign a specific voice to a unit by using setSpeaker command. 

According to the wiki, setSpeaker has local effect. I assume tat in MP environment I need to use remoteExec to set it globally.  What happens for JIP clients connecting after the voice has been set? I know remoteExec has a JIP option, but what if the player in question disconnects? Is it even necessary in first place?

 

Edit: I tested it locally in a hosted MP game. setSpeaker changes the speaker, but after a respawn it changes (possibly to profile setting???), while calling "speaker player" still shows the value set before respawn.

 

Bonus question: Is there a way to retrieve the settings from the .armaprofile file?

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Bump (still hoping for an answer).

 

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