dupa1 8 Posted January 12 1. I want my player unit to speak in the same voice as defined in the profile. The units I placed in the editor have a selection of voices in the attributes. These seem to override the profile data, as there is no "default" option to select. 2. I want to assign a specific voice to a unit by using setSpeaker command. According to the wiki, setSpeaker has local effect. I assume tat in MP environment I need to use remoteExec to set it globally. What happens for JIP clients connecting after the voice has been set? I know remoteExec has a JIP option, but what if the player in question disconnects? Is it even necessary in first place? Edit: I tested it locally in a hosted MP game. setSpeaker changes the speaker, but after a respawn it changes (possibly to profile setting???), while calling "speaker player" still shows the value set before respawn. Bonus question: Is there a way to retrieve the settings from the .armaprofile file? Share this post Link to post Share on other sites
dupa1 8 Posted January 21 Bump (still hoping for an answer). Share this post Link to post Share on other sites
Northup 21 Posted January 22 21 hours ago, dupa1 said: Bump (still hoping for an answer). https://community.bistudio.com/wiki/setPitchhttps://community.bistudio.com/wiki/pitchhttps://community.bistudio.com/wiki/setIdentity Start there. setPitch and setIdentity are local effect, so either would need to be remoteExec on each client. Share this post Link to post Share on other sites