dupa1 8 Posted January 12, 2025 1. I want my player unit to speak in the same voice as defined in the profile. The units I placed in the editor have a selection of voices in the attributes. These seem to override the profile data, as there is no "default" option to select. 2. I want to assign a specific voice to a unit by using setSpeaker command. According to the wiki, setSpeaker has local effect. I assume tat in MP environment I need to use remoteExec to set it globally. What happens for JIP clients connecting after the voice has been set? I know remoteExec has a JIP option, but what if the player in question disconnects? Is it even necessary in first place? Edit: I tested it locally in a hosted MP game. setSpeaker changes the speaker, but after a respawn it changes (possibly to profile setting???), while calling "speaker player" still shows the value set before respawn. Bonus question: Is there a way to retrieve the settings from the .armaprofile file? Share this post Link to post Share on other sites
dupa1 8 Posted January 21, 2025 Bump (still hoping for an answer). Share this post Link to post Share on other sites
Northup 21 Posted January 22, 2025 21 hours ago, dupa1 said: Bump (still hoping for an answer). https://community.bistudio.com/wiki/setPitchhttps://community.bistudio.com/wiki/pitchhttps://community.bistudio.com/wiki/setIdentity Start there. setPitch and setIdentity are local effect, so either would need to be remoteExec on each client. Share this post Link to post Share on other sites