Arcturus 0 Posted August 28, 2003 I'm trying to set up a dedicated server for use on my lan (cti kills my comp when i host and play at the same time) but it won't recognise the param1/param2 settings. I run "OFPR_Server.exe -config=sample.cfg" and my sample.cfg has the following information: class Missions { class Mission01 { template = MFCTI 1.1A Everon.Eden; param1 = 7; }; }; So basically i want enhanced east + west and more income, but whenever i start the server and join the game the default parameters are allocated. I've succesfully changed cadet mode on and off but the param1 and 2 settings never kick in. What could i be doing wrong? THanks Share this post Link to post Share on other sites
killswitch 19 Posted August 28, 2003 (Tested both 1.91 and 1.92b server versions) Hmm...it seems that the server software won't heed the settings for param1/param2 in the server config if the description.ext for a certain mission is set up to give you a list of values to select during the "lobby setup". This might (unfortunately) be an intended behaviour, however I belive it would be better if it did what you expected. So, BIS/Suma, a suggestion: Let the values for param1 and param2 as set up by the mission rotation list in a server config file be the default values, overriding the defValueParam1 and defValueParam2 as set by the description.ext of the mission. One can still change them during mission setup, but it might be useful if one wishes to have other values selected by default than what the mission maker has set. One could also imagine the need/want to lock these parameters from the server config, making it impossible to change them during mission setup. It might look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // Some server config file ... ... ... class Missions {    class Mission01 {       template="Mymission.Abel";       param1 = 3; // The value 3 will be preselected       param2 = 2000; // 2000 preselected       lockParam1 = true;       // cannot change param1       lockParam2 = false;       // param2 might be changed    }; }; ... ... Share this post Link to post Share on other sites
Apocalypse4 0 Posted August 29, 2003 This should be on the multiplayer forums Share this post Link to post Share on other sites