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Question with "fired" eventhandler

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I have made a script with a loop inside, and after I fired with the weapon, the script's loop not continue, the script run like without any loop rock.gif I know the script is lauched when it's "fired" like engine event and other it's enought explicit :P but I thinked the loop in script run after it's fired ... sad_o.gif is it the same for other eventhandlers ? Or it's my fault ?

thx.

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